Sunday, January 24, 2016

But I don't wanna catch em all!

With the Japanese 20th anniversary of Pokemon quickly approaching it's difficult not to hear about all the memories and fervor the series has given throughout the years. Being from the states we had to wait almost two and a half years later to receive these games, but boy do I remember it fondly. Pokemon Red was one of the very few brand new games that I ever bought myself, ever. I scraped together money from chores and asked my Mom if she would pick me up a copy from her work, using her work discount. When she brought it home I was ready to dive in to a brand new experience, a brand new world and what I had yet to foresee, take part in what would become a worldwide phenomenon.

One thing I need to say right now is that Pokemon is often looked down upon as being a kiddy game, which wasn't the case with the first two series. What drew me into the world of Pokemon was my freshly budding love for RPGs. Only a few years prior did I acquired and complete Final Fantasy, my first ever RPG, and that gave way to many, many more experiences with RPGs. So with the added aspect of collection things, battling and raising things, Pokemon quickly become an experience I had to dive into!

At the time Pokemon was becoming popular it seemed as if they were mixing many of the top pop culture ideas; Tamagotchi in the raising aspect, and RPG elements to battle monsters you've just caught. What was a sixteen year old kid to do? Pop that bright red cartridge into his black Play it Loud Gameboy and get lost in the world of collecting and battling, which is exactly what I did.

This also caused me a bit of an issue with my then girlfriend, who, looking back, seemed a bit needy for all my attention to be put on her and not playing Pokemon. This lack of attention culminated in her asking to borrow my (complete in box mind you) copy of Pokemon Red and never returning it, ever. All that time spent and all the Pokemon I had were lost. It wasn't until nearly 11 years later that I bought another copy of Pokemon Red. I sadly have to say I still haven't completed the game.

It was also a more recent time that I bought a copy of Pokemon Gold and Silver as well. Becoming more familiar with the batteries being dead in them, I replaced the battery in Pokemon Gold and gave it a good go all the way to the final boss, which had me so frustrated that I just left the game alone for so long that the new, exceedingly cheap battery replacement died too, losing all that data. I still haven't completed Pokemon Gold yet either.

It seems as though the twenty-teens (2010s) were the years I would acquire Pokemon as within a matter of a 3 years I bought Pokemon Red, Blue, Gold, Silver and I even found a copy of Pokemon Emerald! Finally, I was moving up to the big leagues. I had arrived at the third generation of Pokemon and I was ready to see what I had been missing out on, as by this time the fifth generation was out and well established.

What I found was a massive disconnection within myself with the series. Playing through Pokemon Red again rekindled that fire that I felt all those years ago. Starting a new save with Pokemon Gold lit a completely new fire within me that built upon the fun that Pokemon Red started, but when it came to Pokemon Emerald, I felt numb. I didn't feel anything.

The passion for the first two generations was still there, and still is, yet with Emerald the graphics were better, the game was much brighter and it just felt like a thrown together mess. A cash grab that was reaching too far and should have been cut off long before it got to this stage. You can change the color of the cartridge, you can change the title, you can change the story and add a few elements but for me Pokemon Emerald just feels like it's not pushing the series in any new direction.

 Maybe I'm an old fuddy-duddy and I don't quite understand Pokemon beyond generations 1 and 2. I would be open to exploring Fire Red, Leaf Green or even Heart Gold and Soul Silver, just to see if the revamped versions of what I like are any good. Perhaps that would unlock the door to understanding the new generations, but for now I'll stick with my two generations of Pokemon. I'll catch all those Pokemon and fill out those pokedex, but until I see any reason to move forward, this is where I'll stay.

Saturday, January 23, 2016

Emulation and Me.

I've tried my best to make it clear that this blog is about my passion for collecting not only video game consoles, accessories and so forth, but the video games themselves. When the subject of emulation and ROMs crop up I face it straight on by giving an answer that most people can't quite wrap their heads around. In modern society it seems as if the majority of people either think left or they think right, and there is no middle ground to be had, which I strongly disagree with. Do I support emulation for the sheer sake of using them instead of the original hardware? No, but I don't see them as evil ways to rip off hard working game designers either.

Emulators were first brought to my attention about 1996 maybe 97, as a means of playing old games, and yes even back then, even with NES games being a dime a dozen, they were still not readily available around where I grew up. Mainly I would play Super Mario hacks or some fun variation of a NES game that I already owned. One thing you always heard when it came to ROMs was that legally you couldn't hold on to a ROM for more than 24 hours unless you owned a physical copy of the game, which is partially why I am the way I am today.

While my Wii is soft modded and loaded with an SD card of ROMs and emulators, I choose the middle ground that so many people just can't seem to find or understand. I use emulators and ROMs as a way to test and see if I want to own a physical copy of a game. I'm not saying that this is unique to myself, I'm sure it's not, but it seems in the majority of cases in-which Emulation and ROMs come up people either think they're evil ways of ripping off a company or an alternative to the original hardware and software for any given system.

Even though I've been a gamer for over half of my life I still don't know every single detail about every single game ever released, and this is where emulation and ROMs help me greatly. Often times I'll hear or see something online that brings a game to my attention that I've never heard about before but may want to try out. Instead of rushing to ebay, Amazon or to a local used game store and trying to track one down in the best condition at the lowest price, it's just easier to emulate the game for a little bit and see if all the hassle would even be worth it.

Obviously I don't emulate any disc based games, as I find it easier to just watch a Let's Play on Youtube and see if I feel the excitement of playing that game myself and making my own decisions while playing it. I also can't deny that I use this to experience games I could otherwise never obtain, something such as Little Samson or translated Mother 3. I even own a few Famicom games that I wish I could understand, yet they're all in Japanese, so it's much easier to find a fan translation to play through.

I believe emulation has its place within the video gaming spectrum. Some may demonize it, others may depend on it, but I feel that it could easily be used as a tool to spark interest in a very fulfilling hobby. Think of ROMs more as a demo of a game, or a trial play through. If you download a demo to your console and don't like it, you delete it and forget about it, but if you liked that game you play the demo to it's completion and then start tracking down a copy of the game itself.

Thursday, December 24, 2015

Console Headaches!

With as many video game consoles as I've played and owned throughout the years, I have to say that without question the most troublesome have been the Playstation 2 and the Xbox 360. Even with as famously unreliable the NES connectors are known to be, I've never had to do anything more than take the NES apart, toothbrush and alcohol the connector and slap it back together. The Playstation 2, however, hasn't been too bad, it's just the fact that the Playstation 2 consoles that I have (three in total) seem to eat through reading lasers like they're breakfast cereal.

You could argue that it's my own fault, since I've received all my consoles second-hand. While that is in fact true, I would argue greatly to the fact that I have received all my consoles second-hand, and have never had as much trouble from any of them as I have with the Playstation 2 and the Xbox 360 consoles. My original Xbox was given to me because the laser wouldn't read, but once I installed a replacement the console gave me years of solid service. I did replace the laser in my black PS2 slim, which gave me varying levels of service throughout four years, but ultimately it too died.

Now comes the Xbox 360, in my opinion the absolutely worst conceived console ever. Don't get me wrong, I love my 360s, when they worked, but the console's architecture was absolute garbage and planned to be disposable, either that or by a complete idiot. Even though the Xbox 360's competitor, the PS3, was known to have gremlins of its own, the Xbox 360 far and away will be known as the console that should have never been. Again, I'm not dogging the Xbox 360 as a brand, I'm simply saying that Xbox 360 was built like shit.

If I buy a console that doesn't work properly, it's a rarity, that's just a fact, and most times a console can easily be repaired with a few slight modifications or repairs. The Xbox 360, however has been a terrible case that even once repaired, there is no telling how long it will last. I was given two Xbox 360s because they were giving the RROD, and since they were free I figured I would give the towel wrap trick a try and see if I could get any signs of life from them.

Eventually I had one of them professionally repaired at a local PlayNTrade, but that only last until their warranty had expired, literally shortly after their repair warranty expired the Xbox 360 died another death. Hope wasn't all lost though as with the console being repaired it was easier to towel wrap it and reset the chips, which I did many many times. At some point after I was given a Halo edition Xbox 360, which was plagued with the RROD also. I'll be damned if I'm going to pay another $50 and have the repair only last until the short warranty expired, no, this time I opened the console myself and somehow fixed it by simply shimming the X braces, which seemingly lasted forever.

The Halo 360 lasted a long time, only occasionally needing a towel wrap to reset the chips, which seemed to work much better than it did on the first Xbox 360 I had. The original 360 would go through long periods of acting as if the towel wrap wasn't working, then mysteriously, and many months later, it would fire up as if nothing happened after yet another towel wrap trick.

The point of my rambling is that I'm clearly not the only person who has had these issues with the Xbox 360. I watch a lot of youtubers talk about how they've gone through four, five, even six Xbox 360 consoles, paying retail and still having the console crap out on them. I also know people who still use their original launch era Xbox 360, some people are only on their second Xbox 360, yet the Xbox 360 is, without a doubt, the most troublesome console in history.

Sadly none of my Xbox 360s currently work, and I am sick of having to repair them myself. I've debated buying a slim or even an E model, yet I don't want to be burned by buying a brand new Xbox 360 and having the damn thing die on me, yet again. But with what little spurts of time I've spent with my Xbox 360s, I've enjoyed greatly and have built up a collection of games for the console that I truly wish I could play, just like I do with any other console. Just turn the console on, pop the game in and not sit there for hours on end worrying that after 2-10 hours of playing the screen is going to glitch out and then worry how long it will take for the temperamental console to will itself into working again.

Sunday, November 29, 2015

My Thanksgiving Scores

This past week was absolutely amazing. With the company of my girlfriend I got out and hit the thrift stores, flea markets and a few other places. To be honest I was surprised at how many video games I was able to find in all the places we went, most of them were sports titles but at least they had something. Nestled away between the sports titles, empty cases and the overpriced riffraff I found the occasional game worth spending a few dollars on, as well as I finally found a few games I had been wanting from Gamestop.

The adventure started on a snowy Saturday, where I found a complete copy of Duke Nukem Forever for Xbox 360. Sure I've heard bad things about this game, but it was only $3, it was complete and it was at Goodwill, so I felt it was a pretty good deal overall. Not the greatest, but not something I could have walked away from.

On another day we stopped by a local Gamestop and I had a strangely great experience. I bought two cheap 99 cent games from Gamestop: WWII Aces and Wii Play, nothing special but they were games I've been wanting to pick up for a while now. The cases were mint, the manuals were completely in tact and the discs look as if they've never been played, perhaps rightfully so, but regardless this is the first time Gamestop hadn't tried to shove me out the door with grime covered discs and/or a broken case without the manual.

Finally came Black Friday, which had two meanings. Firstly it was the sales event of the year, yet it was also Black Friday because it was the final day of my girlfriend's visit. I'll save the best for last, but my actual final pickup came from another Goodwill, where I found a mint copy of Wii Fit for $3. This isn't a mind blowing score but this is a game I've been wanting to find, because I've actually been debating picking up a Wii balance board from Goodwill on their 50% off sales.

And finally, the best for last was a pick up I couldn't pass up! I've been wanting this for years and have watched the prices fluctuate on the used copies and I finally decided that $20 for a brand new copy of  Grand Theft Auto 5 for Xbox 360 would be the reason I finally own it. I've made it well known that I love the GTA series and besides the handheld versions I now own all of the console version of GTA. Even though my Xbox 360 is dead, I feel $20 for a sealed copy to have when I finally do get a working 360 is better than $30 for a used one, especially since this was a Gamestop sale.


Saturday, November 28, 2015

Project: Outlet Wii - The Final Peice

It's been over 2 years since I've last stepped foot in the outlet store, although I haven't completely stopped going to thrift stores. Sporadically I've been to Goodwill sales days as well as going to a local Salvation Army store, yet I've never been able to find the final piece to finish off Project Outlet Wii. I found everything, short of a replacement controller, through the outlet store, flea markets or other thrift adventures, yet for some reason I could never, and have never found a Wii sensor bar that wasn't already part of an overpriced bundle.

Up to this point I've been using a wireless Big Buck Hunter Pro bar that is essentially the exact same thing, albeit ugly and eats batteries like a glutton. This meant I would turn the thing on just enough to navigate the menus or get a game started, then I would turn it off and hope that I didn't use up the brand new batteries I just put in the thing, not 10 seconds ago. I do have a few games that require a constant presence of a Wii sensor bar, which I don't play all that often anyway, otherwise causing the game's controls to be horrible or non-responsive at all. I needed to find myself a Wii sensor bar, or did I?

Being the crafty fucker that I am, I decided that I would just compromise and use what I already had, but modify it to work with the Wii's USB ports. It's a super simple little project. All you need is a Big Buck Hunter Pro sensor bar, or analog, which I found at the outlet store years ago, I also often find them hidden among the toys at local Goodwill stores, and a cheap USB cable, which I procured from Goodwill for 50 cents.

While the Big Buck bar only requires 4.5 volts, USB will provide 5, and to be honest I'm not completely sure whether this will shorten the life of the sensor bar or not, but the fact is I'm sick of changing out batteries constantly and I don't often play games that require the bar on the whole time, so I see this as being a necessary evil. Either way I feel this project is worth the attempt as it only cost me about $1.

I simply isolated the 5v source and the ground wire and soldered them to the proper terminals in the battery slot. Then I made a knot in the USB cable and cut a notch in the battery door of the Big Buck bar and voila! Now I have a USB powered sensor bar for about $1. If this thing burns out or dies, I can most likely salvage the USB cable and just find a replacement bar at Goodwill for $1-2 and just do it all over again. Hopefully with the infrequency with which I use the sensor bar I won't need to, but it was well worth a try because now I don't have to worry about batteries anymore!



Tuesday, November 3, 2015

The Mafia Video Game Series.

Amongst the slew of open world, free to explore at your own leisure games there stands one game that set the bar at a slightly different level than all others; Mafia. At the time of it's release Mafia was sandwiched between two of Rockstars juggernaut games of the GTA franchise that seemingly inspired Mafia, both GTA 3 and Vice City. Where the GTA franchise missed a large era that would have been the perfect setting for a GTA universe, the prohibitionist 1930s, Mafia crept in and took it's rightful place as the outlet to freely explore and live a fictional life in that era through the protagonist Thomas "Tommy" Angelo.

Mafia was indeed the answer to those wanting a 1930s era Grand Theft Auto. From a random encounter with the mob, Tommy is given a chance to join the mob as an associate, which may sound cliche today, but actually turned into a great story line. Mafia was filled with twists, turns, challenges, rewards and all of the things you would want from an open world game.

That's not to say Mafia wasn't without it's flaws, the biggest of which was that the console versions felt like very sub-par ports of the PC game. Everything felt like it was slowed down to fit the controller configuration and never really felt very much like a genuine console release. The graphics weren't always the greatest, and while driving was a great portion of the game the cars were never really all that exciting to drive. For good and bad, Mafia was and I believe is still a worthwhile game to play.


For nearly 8 years the franchise sat dormant, and only those with their ears to the ground heard much about the franchise, but in 2010 a whole new experience was unleashed. With the release of Mafia II came a shift in console generations, meaning everything looked better, everything felt smoother and everything felt more alive. This time Mafia was set in the mid 1940s, following a war veteran by the name of Vito Scaletta as he returns from war and catches up with old friends, only to find the fast track to money and fame is through his old friend Joe, who has been doing odd jobs for the Mafia while Vito was away at war.

Again, this time through Vito, you are taken through the twists and turns of joining the mafia, but this time things don't feel quite right to me. Where the first Mafia was story driven, everything felt more fluid and everything seemed to link together, not the case with Mafia II. Mafia II lays out the story as if it were a book, in chapters, which left me feeling as if the story was disjointed and clunky. I'm familiar with the mission to mission grind, but the story just didn't seem to flow with all the fast forwarding and jumps the game did.

The flaws within this game don't really smother the fun you'll experience while playing it, but they are there. For instance the lack of free roam, which even the first game offered, 8 years it's senior. I honestly can't remember whether or not the first game unlocked free roam after completion or not, but I know it was there, so why wasn't free roam ever offered in it's sequel? Well, technically there is free roam, albeit in the form of a DLC pack called Jimmy's Vendetta. You won't be using Vito, the character you've grown attached to in the story mode, you'll be doing a short story line for Jimmy, but at least here you do get to access all three homes from the story mode, unlike Vito.

Another issue is the tiny garage, as you're only allowed 10 vehicles, only getting more with DLC included vehicles. Since Mafia II allows the player to steal and customize just about any vehicle within the game, you would think the game would allow more than just 10 cars in a garage. For example Driver Parallel Lines allows players to store 99.9% of in-game cars (which is around 80 or more), and Saints Row offering about 50 cars. There is no need to limit the player to 10 cars, plus DLC cars, especially with the plethora of vehicles that Mafia II provides.

And finally, and simply put, the police are far too easy to escape. In almost every free roam game I've played the police are ruthless crime stoppers. From GTA to Saints Row, to the original Mafia and all the way around to the Driver series. In Mafia II the police will give chase, they will even shoot, depending on the severity of the crime, but in a moderately fast car you can easily lose them within a few city blocks, no hassle. It may sound like a nitpick but if there is no real challenge or punishment for committing a crime in a video game, there is no real fun or reason to do so.

Mafia II isn't all bad, not at all. The graphics are beautiful, the city is beautiful and fun to explore. There are many things to do within the city, magazines and wanted posters to collect, clothing stores, gun store as well as diners and bars you can go in and have a meal or a drink. You can even rob these establishments for a little bit of cash, and I do mean a little bit of cash as the highest I've taken was $300 from a gun store. Not much, but it adds a little bit of adventure to the overall exploration of the city.

Now what would an open world game be without vehicles? As I started earlier you can customize vehicles and race them around the city, although there really aren't many places you can truly max your car's horsepower, it's still fun to speed around the city. There is quite a selection of vehicles to choose from, all of them based loosely on popular real-world vehicles of that era.

One of my (oddly) favorite parts of Mafia II is that should you find a vehicle you wish to make your own you have two options; you can just be brash and smash out the window, or you can be quiet and cunningly use a lock-pick mechanic to unlock the door. The trunk and hoods of some vehicles will open up with very little use as you can't store anything in the trunk, but if your car is heavily wrecked you can pop the hood and have a fiddle around to get it working again.

I like the Mafia franchise the same I like the Grand Theft Auto franchise, and I believe they both hold their own respective places alongside each other. As GTA expands upwards and outwards I hope that Mafia continues to follow where it is headed as well. I loved the crossover mission in Mafia II that called back to the ending of Mafia, proving that Mafia has a good idea of where it's headed, and as a fan I will be along for the ride.

Thursday, October 1, 2015

MySims Racing, is it a budget Mario Kart for the Wii?

With my Nintendo Wii library looking a little sparse I decided to try and stir up some hidden gems. Google wasn't much help as any results for Wii hidden gems either yielded lists of very well known titles, or mostly the same batch of little known titles that aren't quite up my alley. My goal was to unearth hidden racing titles for the Wii, which should be quite easy as it seems the Wii motion controls were quite popular with racing game developers.

Sadly I found out the Nintendo Wii was rife with abysmal, and downright shitty racing titles. After digging a little deeper I ran across a title I was partially familiar with, MySims Racing. I own, and do enjoy, MySims Kingdom, despite it being a very dumbed-down version of The Sims. So what could I expect from MySims Racing? Well for only $2 I was more than willing to try it out and see for myself.

MySims Racing starts you off with the options of Quick Race or Story Mode, you can also play up to 4 players in the multiplayer mode. One thing I need to say right now is that MySims Racing supports the Gamecube controller. Suck on that Ubisoft! Anyway, the meat and potatoes of this game is obviously in it's story mode, where you create your chibi-Sim and set off on an adventure that is quite remanescente of the story line from Disney's Cars. I mean it's practically a complete ripoff of it!

You are set in a small, forlorn town called Racetown, which was once a great hub of all things racing. After getting to know the local mechanic he reveals that you are the only hope to restore this town to it's former racing glory and bring back the hordes of racing fans. I told you it's Disney's Cars!

After you get over the shock of the, obviously, stolen story line, MySims Racing sets you off doing various racing related tasks for people in the town to collect things they've lost, test new parts, earn blue prints, collect gems among various other things. As you progress through the story you can upgrade your cars, of which you are given three types; small, medium and large. Each car can be upgraded using the same parts you've earned through blue prints as well as customized through the same blue prints you've earned for style parts. Although shallow, MySims Racing's customization and upgrades do add a nice little dynamic to the game.

Once a certain round of tasks have been completely you will meet the mayor of Racetown. The mayor will then organize a small championship for you to win and help bring pride back to Racetown. Once you've completed the fairly easy to win championship, an adjacent town is unlocked, repeating the cycle. Help new acquaintances with tasks, which builds their business around Racetown, earn yourself blue prints for better parts, everybody wins, etc.

Although the story line is stolen, the gameplay is cheesy and the competition doesn't usually pose any real threat, MySims Racing was fun and I feel that it was a really good game. Obviously aimed at the Disney Cars crowd of ages 5 to 12, MySims Racing isn't going to be as tough as Mario Kart, but adds a few elements that Mario Kart doesn't.

So can I honestly say that MySims Racing is a budget Mario Kart? Well, not whole-heartedly, no. I feel MySims Racing is fun to play, it's engaging and it offers the player the chance to customize their cars in a few different ways. For $2 (compared to Mario Kart currently being $30) I feel it was a solid purchase. MySims racing may not win over the hardcore Mario Kart fans, but I feel it's a very solid investment for the crowd who enjoys a relaxing, quirky and fun little kart racing game for a super cheap price.

Tuesday, September 29, 2015

Driver Parallel Lines, I'm finally not impressed!

I've written a few articles already about Driver Parallel Lines and how it's my favorite Driver thus far. I also believe that it is possibly the most competent GTA clone, as well as an all-round under appreciated game. Well, at least those are my feelings for the Xbox (and possibly the PS2 version) version, but I can't say as much for the Wii port.

Driver Parallel Lines was released in 2006, just as the sixth generation of consoles were almost gasping their last bit of breath. Yet, for some reason Parallel Lines wasn't released for the fresh faced seventh generation, like a handful of other titles were. That all changed in 2007 when Driver Parallel Lines saw itself ported to Windows and the Nintendo Wii, you know... the most deserving of consoles to port a GTA clone.

Again, I love this game! I can not state it enough, I simply love this game and the way it made me feel when I was playing through the story missions, as well as the countless hours I spent free roaming through their rendition of New York City. However, I feel this is due in large to the fact that the Xbox controller fit into my hands quite comfortably and all my controller choices were made with minimal human consciousness, it became almost intuitive.

So this past weekend Gamestop was having a buy two get one free sale, to which I decided I would take a chance and flesh out my Wii collection a bit further and buy some cheap games and get one for free; why not? Once inside the store the plan had changed, as my euphoria of being around so many games had dulled my memory of what exactly I came to buy in the first place. I forgot exactly what I had come in to purchase, as well as I had forgotten the huge list of games I wanted to even check to see if they had, but the very first game I did pick up was Driver Parallel Lines on the Wii for a measly $2.

My glorious collection.


After getting home with my haul I cleaned up the extremely greasy and finger print laden Driver disc and popped it into my Wii. After watching the intro cut scenes I was already less than impressed. The graphics seem to be sharper, with a new, slightly iridescent, sheen about them, but the textures are still the same, making the game look worse in the overall scheme of things. I also noticed that the game seems to try it's best to run at 60 frames per second, which I can easily notice from time to time. Sadly the only reason I notice this is because it comes through in bursts, making me all too aware that the game can't sustain a steady frame rate.

But here is where the game has almost entirely lost me; the controls are absolutely shit. Needless to say, I've owned a Wii for a while, and I had encounters with them well before I owned my own, so I'm well aware that the Wii controller and nunchuck are not going to feel the same as an Xbox or PS2 style controller, but there are plenty of games for the Wii that do allow for the player to use the Gamecube controller, which would have been this game's holy savior!

 At first I couldn't get the car to go, and it took me a while to figure out that I needed to be holding the nunchuck up perfectly straight, or else I would in fact be engaging the handbrake, rendering the car impossible to drive. Again, I will say that I am familiar with the stupid, and dare I say down right shitty, controls games have in them to try and encompass the Wii control scheme. While I am familiar with them, that doesn't mean I like them, and not all games have them, so why did Ubisoft try so hard to fuck this game up!?

It would have been easy; it should have been easy. Many Wii racing games allowed for the Gamecube controller, and Parallel Lines should have as well! I even tested it, the game won't acknowledge any Gamecube controller inputs at all. The way it is, using Wii controls, the game isn't very playable compared to the originals. All it would have taken was for Ubisoft to pull their heads out of their asses and make this GC controller compatible and this would have been the best version of Driver Parallel Lines.

Thursday, September 24, 2015

Memory card Archaeology

If there's one thing that I've both loved and hated about video game consoles in the past 20 years, it's the invention of the memory card. Before disc based consoles came around it was handy to write down a password or use a battery backup to save your progress. When discs started taking over the only logical concept was to use a memory card.

Although memory cards weren't always perfect, often times third party memory cards would fail and erase your progress, I eventually came to have a love hate relationship with them. As the years went by memory cards have fallen out of favor, as now hard drives are much easier to incorporate into a console and allows the user to just save and go on without the hassle of finding the right memory card, etc. At this point my love for memory cards has started to grow, now that they've fallen out of favor, as now I find them to be almost forgotten relics of a bygone video game era.

Not only are memory cards relics from the standpoint of technology, but they're relics in the sense that you can go hunting within them, much like the catacombs or Egyptian tombs. You see, I've acquired quite a few memory cards from many different thrift stores, etc. and within most of them are hidden and forgotten data, data that tells a story.

While many people would most likely look at a memory card and clear it for their own usage, I tend to have a weird, deeper feeling toward the data stored on memory cards I've found. Just like myself, these game saves aren't just overnight accomplishments. Most of them, I'm sure, have taken weeks, months or even years of work and dedication to achieve.

Playstation, N64, Dreamcast, PS2, Gamecube and even memory cards for the original Xbox have fallen into my lap throughout my many treks to thrift stores. Almost all of them have sacred, forgotten data stored upon them. Sure, if I own the game I'll go through and see what the progress is and if it's better than mine, perhaps I'll keep it. Sometimes I do delete the saves and make room for my own data, but I almost always check the game progress on that save, and I usually feel a bit uneasy as if it was someone erasing my own data before my very eyes.

Wednesday, August 5, 2015

Cleaning a game!

Years ago I ran across a broken, battered copy of Ken Griffey Jr. Presents Major League Baseball, for the Super Nintendo. The poor thing was sitting alone in a bin at the outlet store (you don't say!) and I decided to pick it up and give it a good home. There was a weird rattle, the sides were wrapped in dry rotting duct tape and I could tell something wasn't right with the connecting pins.


After removing the duct tape I found out that the cartridge was in pretty rough shape. It seems whoever owned this wanted to open it pretty badly and figure out what exactly the rattle inside was, and to be honest so did I. Nearly every edge of the cartridge looked as if they tried to pry it open with a screwdriver, this game was in poor shape!

After using the proper method to open the cartridge, which sadly was only one screw left anyway, I found what was causing the rattle. Apparently this game has a battery backup and the battery had come loose, which is odd because it seems as if this battery had poor connections to the contacts in the first place and was just jarred loose easily. Besides the battery being loose, the contact pins seem to have been gripped with pliers and bend back and forth, luckily they all seem to be there and connected still, but they're not very pretty. 


After checking the insides, it was time to work on the sticky duct tape residue. Some Goo-Gone, Q-Tips and some elbow grease (no elbows were harmed in the writing of this blog) and everything turned out quite nicely. Although the cartridge is still very sticky where the residue used to be, there are no visual signs. At least now it looks semi presentable.


After a few minutes of restoration, surprisingly, the game works, even with the contacts being chewed up as they are. Since I don't currently have any battery holders I just used electrical tape to hold the battery in, which I'll change at another date. The only things that concern me now are the fact that there is only 1 hole for a screw and only one tab at the top to keep the game closed. No big deal, I'll play it anyway!