Crystalis is one of my all time favorite games, and one of my favorite RPGs on the NES. From its beginning as God Slayer on the Nintendo Famicom, to it's transition to Crystalis, this game is simple yet amazing, and sometimes frustrating. My first introduction was sometime in the later half of the 90s when I finally acquired an NES. I was asking everyone I knew about NES games, and when I asked a kid who worked the local Dairy Queen, he said he would bring some games over for me to test that night. I remember he brought Dragon Warrior and Crystalis. He noted Crystalis was going to be hard to sell because it was his Mom's favorite game, and within the few minutes I played it I totally see why.
Those few moments left such a mark on me that I started checking every FuncoLand I could, since I couldn't afford that copy, waiting impatiently to get my hands on my own copy. Eventually I found a copy, which came with a printout giving an overview of the game, which I still have. I also printed out a walkthrough to help me beat it for the first time. I still have that too, and it's about the size of a book. I've since beat the game a handful of times, and I enjoy every minute of it. On my latest play through I used a guide from a channel on youtube that I'm quite fond of, UCanBeatVideoGames. Currently I use the original cartridge as my "play" cartridge, but I later found a complete in box copy that I only take out to look at, from time to time.
But what if Crystalis had an SNES sequel? For me the SNES is the home of some of the greatest RPGs of all time. That era was just rife with RPG perfection, again and again and again. I'm not sure how popular Crystalis was in its time, nor God Slayer for that matter, but what I do know is a lot of people really love this game. In modern days it isn't unheard of for a game to get a romhack and be completely reskinned, with a new story and all kinds of new elements. That could be nice, but I think Crystalis deserves a 16-bit version. A complete remake would be a bit too much, but if anyone out there is wanting to undertake such a project, I would love to see it!
As I said before, Crystalis was simple, only having 16 max levels. It was also frustrating as you would often need to change out your weapon and it's subitem multiple times in the same cave. I guess that's a part of Nintendo Hard; just something thrown in to add a few extra minutes of gameplay. An SNES sequel with a different story, some of the same gameplay mechanics, but this time caves where all he enemies require the same sword and subitem. The spells in Crystalis were adequate, but maybe a few more would be nice. I love that every weapon and subitem was a story item, so you had to quest to obtain them instead of checking each town's smith. Armor, shields and other items were obtained in each town, as per normal.
There's so much about Crystalis that could have easily transferred into an SNES sequel, and so much that could have been expanded upon. Would it have tarnished the original game's sparkle? Maybe, but maybe not. Regardless, it's highly unlikely to ever happen. I would really like to know more about the Famicom version and its development. If I'm being completely honest, I would love a CIB copy of God Slayer, and the GameBoy Color remake. Just to fill out my collection.
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