As I've said, and as I do, I challenge myself to try out games that are in the ilk of GTA. I won't be calling The Getaway a GTA clone, I will simply refer to it as an open world game. The reviews for this game looked good, which I've found that generally good reviews mean the game is good and poor reviews are blown way out of proportion, but some games do genuinely suck. Here we have a game that doesn't live up to all the hype I was prepared for.
The Getaway is set in London, and since I've never seen the movie of the same name I can't tell whether the game is based on it or not, but my guess is probably so. The game is meant to play like a movie (complete with a ton of cut scenes you can not bypass!), so you have no maps, health bar, ammo count, nothing on screen other than the action, which can make playing through the game a headache at times. While playing the game, you'll notice the overall stripped down, simplistic feel to it, but it isn't a completely loss.
The game is split up into 2 sections of 12 missions, making the game 24 total missions, that intertwine with each other as the story progresses for both characters you'll be playing. The story seems pretty movie plotty and overplayed with that "seen it before, seen it done better before" feeling. The missions themselves are challenging, coupled with the drastically different gameplay aspect, sometimes the missions take more tries than are even necessary! The standard missions structures are used here; driving, stealth and run and gun. Although that seems to be the main structures for every open world game, much like the rest of those games the story seems to push them along and make them feel unique.
A large part of the game is driving, which is the main reason I wanted to try this game in the first place. The driving control layout leaves much to be desired in comparison to the GTA series, but there is a good selection of cars to drive and they are enjoyable. Without an in-game map, driving directions are handled via a turn signal system, when you need to turn left or right the corresponding turn signal will light up and remind you that you need to go that direction. My only gripe with the vehicles are that you blow the engines way too easily, forcing you to find another vehicle without being hit by traffic (which is an instant death).
The stealth missions are very straight forward as all you have to do is run around and hide behind things to avoid being detected by NPCs. However, when you need to shoot you'll notice there is a lock-on targeting system, but it gets a little confusing when you need to shoot foes that are closing in in a hurry while your character just flails about and you have no clue who you're aiming at without any target marker.
Health is another issue as the only way you can tell if you're about to die is the amount of blood on your clothes, as well as the way your character stumbles about. The only way you can regain health is to find a wall to prop yourself up against and rest, which becomes a serious issue when foes pop up from seemingly nowhere while you're regaining your precious health.
Even with the difficulty curve brought on by the game's simplicity and demand to be a controllable movie, this game didn't take long to beat all 24 missions. Then, and only then, will you unlock the free roaming mode (unless you use the cheat code). Remembering that there is no in-game map to guide you around the city, free roam isn't as fun as it could have been. There are a variety of hidden cars to be found, although there are no open doors like within the missions to explore, but there is the whole of London to explore.
Showing posts with label Travel. Show all posts
Showing posts with label Travel. Show all posts
Saturday, August 13, 2011
Thursday, July 28, 2011
Travel, through video games.
I take it as a personal challenge to try any game labeled as a GTA Clone. It is true that I love the GTA series, and that may be a large portion of why I try these games. I also feel as though there is a deeper connection within myself that these games expose and utilize to make themselves more fun. I am a complete sucker for an open, expansive environment in a video game, because it taps into my desire to travel and explore different places.
Outside of gaming I love to travel, and nothing compares to a good road trip. There is nothing like getting in a vehicle and hitting the open road, listening to music, slurping down a cheap gas station soda and just watching the miles pass. And maybe I'm the only one, but I think video games offer forms of travel not too much unlike real travel. Obviously games have new lands, whether or not they're inspired by real life locations, to explorer and many different things to interact with.
I can remember as far back as the Sony Playstation there were a handful of games that got me started. While normal gamers might play through the missions and explore the game's landscape later, I would spend all my time literally following traffic laws, stopping at stop lights or stop signs and doing the speed limit. I loved pulling into random drive ways and just pretending I was getting out of my car and going into my house. Sound crazy? Yeah, I know!
With the leap from games like Driver, The Italian Job, Auto Destruct and naturally the original GTA games (all PS), the first 3 of which only offered car exploration and GTA was merely top down exploration, to the era of being able to get out on foot to explore seemingly endless scenery. I've spent countless hours walking around in games like Driver 2, GTA 3 (VC and SA), Scarface, Total Overdose, Driver: Parallel Lines and even The Great Escape and Prisoner of War! These games just open a door to places I've never seen before. It just seems that no matter how many times I've been somewhere within the game, if I push back the boundaries just a little more I always find something new.
Some games such as Total Overdose and Scarface have terrible handling cars, so sometimes its just more fun to get out and explorer places on foot. While games like Driver 2 and Driver 3 have terrible walking abilities, so I try to keep walking to a minimum and take more advantage of the bounty of cars these games offer. GTA San Andreas is one game that even after years of playing that game, I'm still finding new places.
Even when GTA uses the same name for a city but changes the landscape (Liberty City/LC Stories and Vice City/VC Stories) they do it in such a way that it stays fresh and even though I've seen 90% of that city before, I still enjoy exploring it all over again, just a few years before my last visit (or was it first visit..?). As I said before some cities are modeled after real places and others are fictional and this really adds to the overall excitement of exploration.
From time to time I get the urge to pop in these games and travel through the worlds they offer as if I were going back to visit an old friend. Sure its fun to play bumper cars with the vehicles and see if pedestrians can outrun you before they become roadkill, but each game gives off an enveloping feeling to suck you into the environment and bring you into it's world. The sandbox style of game has a deeply rooted place in my heart and I will always try them out, because no matter how bad the game play may truly be, I am a sucker for a city waiting to be explored!
Outside of gaming I love to travel, and nothing compares to a good road trip. There is nothing like getting in a vehicle and hitting the open road, listening to music, slurping down a cheap gas station soda and just watching the miles pass. And maybe I'm the only one, but I think video games offer forms of travel not too much unlike real travel. Obviously games have new lands, whether or not they're inspired by real life locations, to explorer and many different things to interact with.
I can remember as far back as the Sony Playstation there were a handful of games that got me started. While normal gamers might play through the missions and explore the game's landscape later, I would spend all my time literally following traffic laws, stopping at stop lights or stop signs and doing the speed limit. I loved pulling into random drive ways and just pretending I was getting out of my car and going into my house. Sound crazy? Yeah, I know!
With the leap from games like Driver, The Italian Job, Auto Destruct and naturally the original GTA games (all PS), the first 3 of which only offered car exploration and GTA was merely top down exploration, to the era of being able to get out on foot to explore seemingly endless scenery. I've spent countless hours walking around in games like Driver 2, GTA 3 (VC and SA), Scarface, Total Overdose, Driver: Parallel Lines and even The Great Escape and Prisoner of War! These games just open a door to places I've never seen before. It just seems that no matter how many times I've been somewhere within the game, if I push back the boundaries just a little more I always find something new.
Some games such as Total Overdose and Scarface have terrible handling cars, so sometimes its just more fun to get out and explorer places on foot. While games like Driver 2 and Driver 3 have terrible walking abilities, so I try to keep walking to a minimum and take more advantage of the bounty of cars these games offer. GTA San Andreas is one game that even after years of playing that game, I'm still finding new places.
Even when GTA uses the same name for a city but changes the landscape (Liberty City/LC Stories and Vice City/VC Stories) they do it in such a way that it stays fresh and even though I've seen 90% of that city before, I still enjoy exploring it all over again, just a few years before my last visit (or was it first visit..?). As I said before some cities are modeled after real places and others are fictional and this really adds to the overall excitement of exploration.
From time to time I get the urge to pop in these games and travel through the worlds they offer as if I were going back to visit an old friend. Sure its fun to play bumper cars with the vehicles and see if pedestrians can outrun you before they become roadkill, but each game gives off an enveloping feeling to suck you into the environment and bring you into it's world. The sandbox style of game has a deeply rooted place in my heart and I will always try them out, because no matter how bad the game play may truly be, I am a sucker for a city waiting to be explored!
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