Monday, April 7, 2014

Crackdown

An article or two ago I mentioned that I had a case for Crackdown that was complete, except for the actual game disc. Well after a quick ebay search I tracked down a disc only auction for $3, which was as cheap as I could find a disc only copy. After the game arrived I gave it a good play though, to make sure everything worked, and after I was done I put it in its rightful case.


Crackdown was one of the first Xbox 360 games I had ever played, so I've always wanted to get a copy, it just never materialized until now. In Crackdown you play as a super cop, of sorts, and take on crime in an expansive city, rife with area to roam around. As a super cop you have the ability to jump really high, pick up almost anything and essentially pretend you're Robocop.

I'm sure it's well documented on this blog that I love open world games to explore and roam around freely, so Crackdown fits well into that niche. But Crackdown is a bit different in that the city seems to be geared more toward the special jump ability and traveling over rooftops, instead of hopping into a car and just driving from A to B. Which is slightly odd, in Crackdown I strongly loathe driving, as I've always found my ability to bound up and over buildings the more entertaining way to go.

As an initial test for the game I deleted the Demo that had been sitting on my Xbox hard drive for years and started a new game save. As I started playing I was quickly quite frustrated by the game's difficulty; nothing I did seemed to make any progress, and I simply couldn't do anything right. After a few days of frustration I was about to give up, but as I was signing in (this games jargon for loading the save file) I noticed in my haste to get through the initial setup and begin the game, I had set the difficulty on the highest level (Psychotic). After I had rectified this problem I found the game a little bit too easy, but still very much enjoyable.

Crackdown was a fun game, but it only gave me about 4 or 5 days of gameplay. Although its short, and I don't see much replay value in it, the game is still worth a play through. I'm glad I held on to the case when I found it, and I'm glad I found a disc only copy fairly cheap. Now that I've beaten the game it will end up in the stack with the rest of my Xbox 360 games, but this game was well worth the time and money invested, which sadly wasn't much in either direction.

Thursday, April 3, 2014

Gamecube Action Replay

Recently I've been trying to track down a Game Genie for both the Sega Genesis and Game Gear on ebay, but I've been outbid on every one so far. While on the hunt I saw an item pop up with an astonishing amount of bids that I never knew was supposedly this valuable. It was an Action Replay for the Nintendo Gamecube and it was at $50 with a few days still to go, which made me recall the time I picked mine up.

It was about a year ago, and I was checking the book bags and backpacks at a local Goodwill when I saw a unique Gamecube bag I hadn't seen before. The item had no price tag, but all the other bags around it said $3.99, so I just assumed this would be the same price. When I opened the case, to make sure the inside wasn't ripped up, I saw an Action Replay disc and memory card sitting in one of the pockets. This little addition pushed any doubt of whether this was worth $4 out of mind and straight into buy mode.



After searching the store for anything else, and coming up empty, I headed for the register. The cashier was new and after I told her there was no price tag on the item, I lent a helping hand by telling her the bags around it were all $3.99. She repudiated my assistance and headed over to the nearest manager. This made me nervous, as I know how money hungry and greedy Goodwill is, they would probably assume I was trying to steal the Action Replay, or charge me an extra $4 for it!

With the Gamecube bag in hand the cashier walked over to the nearest manager, who just so happened to be speaking with another employee and not giving a single fuck about doing her job, which turned out great for me! The manager opened the bag and I envisioned all my dreams of owning an Action Replay slipping away fast, but instead she quickly handed it back to the cashier and mumbled $3.99.
  GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOAL!!!

I quickly pulled out my card and gleefully paid my $4 plus tax and walked out of the store, before they could attempt to rectify their mistake. I had never owned an Action Replay for the Gamecube, but once I got it home and used it to unlock a slew of things in Animal Crossing, I was glad I had one now. Although not completely useful to me, I still felt quite lucky to now have it in my armory.

Until recently I had never even given much thought to my Action Replay, I haven't used it much, although it does have a system to allow me to play imports if I so choose. But I just assumed it was maybe a $15-20 value that I picked up for $4, along with a pretty cool Gamecube bag. It turns out, I was off by quite a long ways, more so than I could ever imagine.

Knowing ebay the way I do, I just assumed the $50 bid was someone being a jerk and boosting the bid to the point they were going to win it, or never intended to pay that much for the auction. I took it upon myself to do a little research into what these were currently going for, and what they were actually selling for. Thank you ebay for finally allowing people to see what items actually SOLD for!



The results were still astonishing, astounding and even downright exciting, at least to me. Above are two auctions, obviously the one with a few more things sold for a little bit more, but this is fairly common place for these units. I've seen discs only sell for $60, I couldn't believe it! Not a bad investment, and all I had to do was check the book bags section of a local Goodwill.

Monday, March 31, 2014

Mercenaries 2: World in Flames

Nearly 2 years ago I wrote about buying games for more than one console, and how I prefer not to do it unless I have no other choice, or I'm getting a good deal on the game. One of the games that I mentioned was Mercenaries 2: World in Flames, which I originally bought for the Xbox 360, and how after my 360 died I purchased the PS2 version, as I have never owned a PS3. Well the PS2 version never got much play time because it is so wildly different from the Xbox 360 version, in terms of game play and story details, that I found it difficult to jump from one to the other.

Now I can understand graphical differences, with the leap from PS2 to Xbox 360, that is to be expected. But the game play and story varies to to an alarming degree, at least for me, too much so to be a game with the same name. Another example I gave was Bully for PS2 and the Scholarship Edition for the 360, while upgrading the graphics and adding additional content, the game was still based on the same core, and was much easier to pick up and continue playing as if it were the original version.

The overall goal is the same; to be a mercenary in war-torn Venezuela, and to complete contracts to earn as much money as possible, destroy as many things as possible and to generally have a good time while doing these things. But with the transition from Xbox 360 down to the PS2, the map has gotten significantly smaller, with less area to explore and even fewer things to destroy. Also the hardware limitations cause many things to popup right in front of you, causing you to take more collateral damage than is really even necessary.

One of the main things in the game are weapons, which seem to disappear if you swap them out for something on the ground, where as in the 360 version they stick around for a while allowing me to use an RPG and swap back to the SMG I just swapped it for 1 minute ago. Also weapons crates seemed to be stashed everywhere in the 360 version, if you find a crate in the PS2 version its a most often a solid object, offering no ammo, grenades, health packets, nothing!

Don't get me wrong, I loved the original Mercenaries: Playground of Destruction, which the PS2 version of World in Flames feels like a heavily modified version of, but even the original seems to have a bigger map, more things to destroy and it just all around better feeling than the newer one. Another game with the same feel was Just Cause, which is far more massive than the PS2 version of World in Flames, but the driving and walking mechanics have a very familiar vibe. It just feels more like Just Cause than it does Mercenaries.



Strange, but useful, finds.

One of the things I found most often at the outlet store were empty video game cases. How these cases were emptied is anyone's guess; whether they had been picked through by the crew who dumped them into the bins, the resellers ignorantly picking out the games and leaving the cases behind, or perhaps they were just empty cases when they turned up at Goodwill. Seeing what I've seen, I can assure you all three of those are very viable options.

Although PS2 cases were most prevalent, on occasion there was anything from Gamecube to Xbox 360. Original Playstation cases would pop up from time to time, but more often than not they actually contained the game, which was better than being empty. On rare occasions I would find game boxes, such as my Home Alone for the SNES or the two absolutely complete, other than the game, N64 boxes for Blast Corps and Nascar 2000.


My initial idea was to snag them and use them for video games that had generic cases, Shamestop stickers on them that just wouldn't come off, or damaged or otherwise boogered up cases. After I had swapped out all my cases, to my satisfaction, I kept collecting them for potential future swaps I may need to make. But then I came across a case that changed my idea of why I should pick them up and keep them.

Up to this point I was running across a lot of NCAA, Madden and other boring titles, so I never felt bad evicting sports titles from their cases to give the games I owned a better place to live. But just as I had done with the video game boxes, I found a video game case that was complete, and a game that I wanted to own. So instead of looking at this case as swap fodder, this was the first case I kept complete so that I could track down a copy of the game and have it CIB.


Crackdown was one of the first Xbox 360 games I had played, and I enjoyed it quite a bit. I saw it as sort of an Xbox 360 Grand Theft Auto, before I had the chance to play GTA 4. So when I saw this case I quickly snatched it up, popped it open and was disappointed that it was empty. Oh well, at least I have the case! And I'll just have to buy myself a disc only copy from ebay, which is exactly what I think I'll do!

Wednesday, March 26, 2014

Video Games I need more of: Bully!

After I acquired my first PS2 I did the standard "What games can I use this thing for?" research and came up with a nice little treasure trove of games that I wanted to purchase. Among them were obviously exclusives for the Sony consoles such as Grand Theft Auto: Liberty City Stories and Vice City Stories, as well as another Rockstar hit, Bully. The concept of Bully was a bit weird for me, at first, but after I purchased the game and gave it a bit of a play through it really sprouted out and became a game that my mind wished there was more of.

In the game Bully you play as Jimmy Hopkins, a 15 year old with a bad attitude, which is a slight departure from the main protagonists Rockstar is putting into their GTA series. Jimmy is sent to Bullworth Academy, a boarding school, to help him adjust said attitude. While at Bullworth Jimmy makes friends and enemies along his (mis)adventures through both the school yard and the adjacent town.

Bully plays a bit like a GTA game, but has its own environmental feel and works really well, although I always felt the overall area was just too small, as I was more familiar with the land masses of GTA games by this point. Even so, the game played great and there were plenty of story missions, side missions and many other miscellaneous things to do to keep yourself busy and entertained for quite some time. But once everything was collected, all the missions were done and all that was left was driving up and down the streets on Jimmy's moped, there was an undying desire to see a sequel.

A few years ago I acquired a copy of Bully: Scholarship Edition for the Xbox 360, which added more things to do, as well as beefed up the graphics and made everything look far more presentable and likewise appealing. Sadly, I had bought a copy of the game that had a hairline crack in the disc. When combining the need for the disc to be spun to be read, as well as the heat the Xbox 360's DVD drives are known for, the crack quickly grew to the point it would no longer boot up.

Although I got a fairly good taste of what Scholarship Edition was about, I never got the full experience, which only made me want an additional, more modern version of Bully even more, and I'm NOT a modern console gamer! I'm not sure where Rockstar would go with another installment of Bully, but I'm sure I'm not alone in this feeling of wanting to experience more. With all the improvements they've made in the GTA series, I bet another Bully would be nothing less than amazing.


Monday, March 24, 2014

Saint's Row 1 and 2

About 4 years ago I was cruising ebay and found a game that caught my eye. Admittedly, I am by no means a modern gamer; I don't know what games came out for the Xbox 360 unless I actively pursued them. So when I saw Saint's Row I quickly went into research mode to see what it was.

Through roughly 10 minutes of research I found out Saint's Row was a GTA clone, of sorts. After the initial search I moved ahead to the "Lets Play" type search, where I watch a few episodes of someone playing the game, to see if I'm interested in pursuing the game any further. Turns out the answer to that question was a resounding yes, yes I was interested in pursuing Saint's Row, so I did!

I can't remember exactly what I paid, but the auction included a complete copy of Saint's Row and the Brady guide. When the package arrived I noticed it cost the seller more to ship to me than I had paid for the whole auction, which made me feel slightly uneasy, because I've done this as an ebay seller as well and it doesn't feel good paying more than I was paid to ship a product. There was nothing I could do, so I just decided to set my feelings aside and pop it into my semi-functional Xbox 360.

One of the main features of any GTA, or clone, is the plethora of vehicles you can snatch and drive around, which Saint's Row doesn't disappoint! In GTA you would steal a car, total it and run off to find a new one, yet Saint's Row had an ingenious garage system where you could store, seemingly, endless amounts of cars and never have to steal another one again, unless you wanted more of any specific car. Not only that but Saint's Row also harkened back to GTA San Andreas and offered players the ability to customize vehicles in much the same way.

Although not perfect, players were given the ability to add hydraulics, nitrous, many different wheels, custom paint jobs, among other things. Once the car was customized all you had to do was drive it into any of your garages and it would save that car, never to be lost or stolen, unlike in GTA.

Since this is the first thing I brought up about Saint's Row, I have to admit that its basically all I did for the first few days I owned the game. Endless stealing cars and finding out what all I could do to them, testing many different ways of customizing them, and only doing story missions to gain money to customize more cars! But eventually I did finish the story mode, which left a little to be desired.

The final mission, which I won't spoil here just in the off chance someone might not have played it yet, doesn't go away. So even with 100% complete the final mission is left undone and sticks out on the map like a sore thumb, unless you turn all icons off, which is possible.

Overall I found the game to be interesting, not as good as GTA, but good in its own right. But personally the strong points were the cars, the ability to customize them and the way you could store them in your garage. With many different side missions strewn about throughout the city this game kept me busy for a while, but once it was over I wanted to move forward with more!

Lucky for me, and being so far behind in modern gaming, Saint's Row is currently up to 4 games in the series, so finding a new Saint's Row wasn't impossible. So my search went to finding a copy of Saint's Row 2. I wasn't concerned about whether is was a limit edition, a platinum hits edition or just a plain release version, all I wanted was Saint's Row 2, which is exactly what I got.

Before purchasing Saint's Row 2 I saw a video from Dan (aka Nerdcubed), which made me want the game even more than I already did. So, again, I went to ebay to find myself a copy of the game. After an anxious few days of waiting the game finally arrived and I popped it into my 360 and got straight back onto the streets of Stilwater, only this time they were slightly different.

Through Dan's video, and a few other Saint's Row 2 videos I had watched, I noticed that Stilwater was different in the second game, which the story explains away. This brought a very welcome element to the game, as you're essentially exploring a brand new town, with hints of something familiar. So the player starts fresh and has to regain their reign over Stilwater in Saint's Row 2.

Again, for the first day or so I spent my time finding new cars and customizing them, as well as finding cars from the first Saints Row and using the new customizing abilities on them. The very first vehicle I saw, and stole, was a tow truck, which looked awesome and actually functions, sort of, which I knew would come in handy later in my endeavor to gain vehicles and customize them. Needless to say it took me a few days to actually start the story missions.

But once I started the story missions it really didn't take me all that long to complete them all. A few side missions here and there to gain respect to continue on my way, as well as a dozen or so retries on various missions, and within a few days I had beat Saint's Row 2. Now all I have to do is finish up all the collections and other miscellaneous odd jobs to get 100% and I can move on to Saint's Row the Third!

Although Saint's Row 2 improved over the original, in some ways it is worse, such as draw distance. Many times I found myself waiting on a street corner for a certain car to drive by and noticed that cars would pop into view then almost instantly disappear, off in the distance. As well as while I'm out on water, many water vehicles can only be seen when they're within crashing distance, you'll notice their waves in the water before you'll actually see any boat or jet ski.  

Saint's Row 2 does add flying, which is another welcome change, even if the flight controls are a bit wonky. Airplanes and helicopters, as well as the ability to parachute, have helped me a few times during missions that I was just too lazy to drive to. But, again, sometimes flying, especially the helicopters or "Destroy", is more of a hassle than it is a pleasure.

Other than the few flaws I believe Saint's Row 2 is the best version of Stilwater, as it affords more freedom and air to breathe, while still packing the city with life and plenty of scenery. The first Stilwater had many annoying blockades that you'll find, especially when you're looking for the hidden CDs. All I needed to do was jump over a fence, but I simply couldn't, making it more of a chore than it needed to be.

Saint's Row 2 took care of most of the issues with the original Stilwater and made a very fun town to explore and dwell within. After I've accomplished 100% I'll be looking forward to moving to Steelport! Where I'll be staying for the next two installments of Saint's Row, beyond that who knows where we'll be.

Monday, February 3, 2014

Driver Parallel Lines: The Brother Nobody Talks About at Christmas.

I've been a fan of the Driver video game series since I tried the original. Back then it was amazing to have an expansive landscape to explore and feel like you could go anywhere you wanted, when you wanted! As with almost any game franchise, Driver tried to be competitive and in a lot of ways it succeeded, and in a lot of ways it failed.

Driver 2 was never a masterpiece, but it expanded on what the original gave us and gave the player the option of getting out of the vehicle, to drive any other vehicle you could find. Sprinkle in some events that required the player to exit the vehicle and you had a decent follow-up to the original Driver, filled with hours of things to do, explore and uncover. But where the series really took a dive was when things moved up to a new class of hardware, ala PS2 and Xbox, when the creators of Driver seemingly pushed out a half finished game that wasn't great, but ok for a single play through, if nothing more than to laugh at the complete mess of it all.

There was no doubt the team could create a Driver game for that console generation, but they just couldn't seem to finish what they started. Tanner's jump was half hearted, as if he shit his pants just before leaping, and the vehicles felt as if you were struggling to pass everyone at an already sluggish pace, where was the speed? They did, however, leave in the concept of hidden areas from Driver 2, but this only serves as a showcase for how terrible Tanner walks and his controls outside of vehicles.

Up to this point I had greatly enjoyed all of the incarnations of Driver, yes even 3, not counting any of the mobile/portable versions as I hadn't tried them. The original was still my favorite, based on its purity and simplicity, but on the horizon loomed a force, a force so big and so bold that no one could turn away from it... well no, in reality I fear, at this point, the franchise had been torn apart by competition so nobody really ever gave the fourth installment a fair chance to even survive. Which is sad too, as I feel it is far better than any of the first 3!

In 2006 Driver: Parallel Lines was unleashed for the PS2 and Xbox, but it seems nobody was listening after the boy had cried wolf too many times. Mediocre reviews abound, Driver: Parallel Lines kept selling and still it seemed nobody was saying much about it, other than it was a sad GTA clone.

My original game and the
Limited Edition set that I found at the outlet store.
Shortly after its lifespan was over I acquired an Xbox. The whole library was new to me and I went on a spree, buying used game to flesh out a meager little collection. I collected as many GTA games as I could, as well as Driv3r, and soon switched my focus to GTA "clones", such as the True Crime series. Among all the clones listed online sat Driver: Parallel Lines, never having heard about it I knew I had to find a copy and give it a try.

I remember it like it was 6 years ago, which it most likely was. I walked into ShameStop and walked over to the Xbox rack, tracked down the only copy that was in its original case that had the manual and took it up to the counter to plunk down $17.99. Being the frugal (cheap!) video game hunter I am, I walked away feeling as if that price was a bit much for a used game, so I hoped that it would live up to the $18+tax.

When I got home and sat down I wasn't exactly sure what to expect when I fired it up, but I do remember the cut scenes being remarkable, as I believe all cut scenes in the Driver series have been. After playing for a bit I was hooked, it was as if two rivals came together and had a child. The child had many aspects of both parents, but also had its own personality and qualities that made it quite good in its own right.

Unlike Driv3r, Parallel Lines was more fluid and worked better than even GTA 3, maybe on par somewhere between Vice City and San Andreas, but still very good. The antagonist controls we easy and nowhere near as clunky as before, getting in and out of cars was easy, vehicles had power, the visuals were (IMHO) better than any GTA before it. That and you weren't stuck in a single time era, after a certain part of the storyline you were allowed to free roam through 2 different eras!

Playing in 2 eras was a bit glitchy as you can still drive modern era cars in the 70s era, but other than that it was still great to have choices. Speaking of vehicles Parallel Lines has a good variety, and a MUCH better storage system than GTA had! Instead of parking your car within a designated place and hoping its there the next time you load your save, all you had to do was go to one of the selectable repair shops and pick from a list of cars you had brought in and saved along your journey.

I can't and wouldn't say Parallel Lines was as good as San Andreas, but it did look better to me. Like I said, somewhere between Vice City and San Andreas. Driver: Parallel Lines is a competent GTA clone, but I have more fun with San Andreas. San Andreas was just massive, and while Parallel Lines was no slouch it just felt a little too much like a sandbox to really give any depth the exploration.

Of all the games that I've spent countless hours with my Xbox San Andreas comes first, without a doubt. Driver: Parallel Lines comes second and I couldn't even think of a third, but it would be one of the other GTA games. Parallel Lines was a very competent Driver game, it was a very competent GTA clone (or contender), but for some reason it just never got the respect it deserves. Which is sad, because its leagues above Driv3r and that only gets talked about because of how much of a horrible train wreck it is!

Nyko Wand: Skewed Review

Let me start this review off by stating clearly: I purchased my Nyko Wand USED so this in no way means that all Nyko Wands are this way, perhaps so, perhaps no. This is my blog and these are my opinions, you don't have to agree, but don't be a nuisance if mine differ greatly from your own.


If you've read any of my Project Outlet Wii entries you'll know that the only remote I had for my Wii was a purple Nyko Wand, that I acquired from the outlet store as well. Throughout the whole time I've had my Wii, the Nyko Wand didn't respond the same way I remember the official Wii remotes did. The Nyko Wand chewed through batteries at a fierce pace, it would unsync/desync often in the middle of Animal Crossing and was just generally a poor excuse for a controller.

As I stated above I did purchase it used, discarded if you will, at the Goodwill Outlet store, which leads me to assume it was already in bad shape as someone else had tossed it away with their Goodwill donateables. Or maybe this is a case of a rare factory defect, and the previous owner had already purchased a replacement before donating it. I can only run on assumption, as almost everything else I've found there has been in used shape, but still functioned as if brand new.

Excited for the coming holiday in Animal Crossing: City Folk, I woke up every day to do my 15 minutes of play, just to get things going before heading over to Netflix and watching something to pass the day. December 17th came and all of a sudden my Nyko Wand went crazy. The lights at the bottom started flashing off and on as if it were trying sync but never stopped. I pulled out the batteries and upon placing a new set in, the controller still flashed as if it assumed the new career of being a tiny, purple Christmas tree.

I waited a few minutes and it never stopped, so I did what I normally do... I took it apart to see what may be wrong with it. I checked all the solder joints and made sure everything looked as good as they could be. Knowing absolutely fuck all about a Wii remote I have to say it did no good what so ever. I figured it was just having an issue syncing to the Wii, so I pressed the buttons and waited. Nothing...

After replacing the batteries a handful of times with various other batteries the controller just stopped working completely. Being the only Wii mote I had and it being dead... no more Wii.

For what it did, the Nyko Wand was, at best, OK! Sure all Wii remotes chew through batteries, but the Nyko Wand seemed to have an even greater thirst than I remember the OEM remotes having. The unsyncing issue was a huge mess and interrupted gameplay more times than I care to recount, simply because it could!

It was used, possibly abused by the previous owner, but it gave me well more than the 25 cents I paid for it at the outlet store (I have no clue what that thing weighed, but it couldn't have cost me much more than a quarter). It hated Netflix, it hated my Wii, the thing was just trouble from the start. I wouldn't buy another Nyko Wand unless it was at Goodwill or the outlet store, based on the experience I've had with the purple one, even though this may have been a rare defective unit.

I've since bought an OEM Nintendo Wii mote and the only thing I truly miss about the Nyko Wand is the option to shut the remote off, which is a massive oversight by Nintendo in not giving them that feature. The OEM remote doesn't chug down batteries, it doesn't have to resync every 10 minutes and it generally doesn't throw a fit, like the Nyko Wand did. The only true annoyance is that I have to manually shut it off while watching Netflix or when the remote isn't in use by pulling out a battery.

Throughout the whole time I've collected video games, 3rd party brands are either hit or miss and we base our buying choices upon that. I purchased Pelican brand Xbox controllers years ago that lasted 7 months and since then Pelican has never been a choice in my mind, even if it were in the outlet store. If my OEM Wii remote would shut off when I pressed the power button shortly, I wouldn't miss the Nyko Wand at all.

Meet Bertha!

One of my lesser discussed hobbies is playing guitar, which I used as a gateway to get closer to my brother when I was about 13. Most of my life I can't really remember him being around, as, depending on who you ask, he was either kicked out of the house or decided to leave of his own free will when he was young. I still don't understand it...

He taught me the basics on his gear and as my interest in tone changed I started working to acquire some of my own. I started out with a little Peavey combo my brother gave me, until one day I heard an extremely loud pop inside the amp and the thing just stopped working. When I checked inside one of the chips was smoking. From there I got a small Crate 1x12 combo which had a very nice clean but a pretty cruddy overdrive, but it did the job of making noise and that's all I wanted at that age.

In the following years I had acquired a handful of effects pedals, including a blue Zoom 505 and 510, to flesh out more interesting tonal options from my standard little Crate combo. But after my brother bought himself a Line 6 Flextone 3 he brought his old Crate amp head and his 2x12 speaker cab to stay at my place for a while. The head was fairly decent and had a valve preamp, I think, but as I lived in a duplex I really couldn't push it to test what a partially tube amp sounded like. All I got was a flat tone that wasn't even as good as the solid state overdrive on my Crate combo.

After a few months of hearing what my brother's Flextone 3 could do I did a little research into what other Line 6 products interested me. I knew I wanted a head and I wanted tons of options, essentially I wanted a Zoom 505 inside an amp head. After a few months I saved some money and decided that I wanted a Spider 3 HD 75.

When I walked in to the local Guitar Center I asked for the Spider 3 HD 75, but the associate had to go into the back and grab one fresh out of the box. My brother wheeled over a nice Peavey 5150 4x12 cabinet and after the associate plugged it up... nothing! The Spider was dead and there were absolutely no signs of life no matter what he did. The guy ran back and snagged another, but since the first one was dead on delivery I decided this may not be the amp I truly wanted. After playing the second one for a short while I realized it really had limited options and a boring, buzzy tone. Then my eyes spotted the Flextone HD sitting on the floor.

Using the same Jackson Dinky and the same Peavy 5150 cab, the associate lugged the beast over and gave it the same plug in treatment he did the Spider. After the flipping the switch I could not only feel all 4 Sheffield speakers dancing, I could hear them screaming with delight. The Flextone HD was actually pushing the speakers, instead of making a noise equal to a kid farting into a megaphone. Although computer drive, much the same as the Spider, yet much older, the Flextone HD was still pushing out a thick, full tone.

The cleans were clean, the crunchy was like peanut butter, thick and crunchy, and the high gains were high gain, I was sold! I came in with enough to walk out that day with a brand new Spider 3 HD 75, but instead used that money to put the Flextone HD in layaway. Since the amp had just came in I was told I would have had to wait a few weeks for all the numbers to clear any stolen gear search regardless, so that worked out in my favor. I remember the associate who helped me looked like the voice actor Billy West, who is a bit of a guitard himself. 



I'm not a professional guitar player, in fact I may go months without playing guitar at all and come back with even less talent than I already had! But its a hobby, not a career or something I take too seriously. I don't need professional gear, and many would argue on both sides of the fence that the Flextone HD is professional and that its total junk. I've seen professional acts touring with the Flextone HD, even an ad in Guitar World with a famous guitarist promoting the Flextone line of amps, but at the end of the day I like my Flextone HD and that's all that matters to me! Its just a fun little pass time that I enjoy.

After I got the Flextone home I still had my brother's 2x12 to plug into and jam. It sounded a lot better than the Crate head it was perched atop, but the Celestion G12T-75s weren't as lively as the Sheffields in the 5150 cab. This could be due to many factors, but all I knew was I wasn't happy with the extreme difference, or loss, of tone between the cabinet I demoed and the cabinet I used on a daily basis. After having my Flextone for a while I decided it was time to give it a home on top a nice 4x12 cabinet, one that would do it justice and make it sound as good as it should.

After doing some research into inexpensive 4x12s I had a few choices; first the Behringer Ultrastack BG412S was brought to mind, it was cheap and 400 watts of raw power. Then I thought perhaps I'll go with something more traditional and metal, like a Marshall 1960. They're usually fairly cheap used and depending on where you look they can sometimes be found in near mint condition. The only problem was the Marshall stocked 4 GT12-75s, so would more air give them a better tone? If my best choice had the speakers I didn't really connect with in them, what speaker options did I have? The answer was Celestion Vintage 30s.


I've heard great things about Celestion's Vintage 30 speakers, but what cabinets came stock with them and wasn't something everyone wanted? The obvious answer is the Marshall 1960V cabinets, which were slightly more than I was wanting to spend at that time, but still only a little more expensive than the standard 1960 cabs. Another choice was a Crate Blue Voodoo cabinet, but as I couldn't find any of the older ones in actual blue tolex, I really didn't want to settle on one of those.

The day came to take my Flextone to Guitar Center and give the Marshall 1960 and 1960V cabs a demo side by side. I noticed that with a little more room, and 4 of them, the GT12-75s sounded a little better, but not enough to sway me to buy that cabinet. I plugged into the 1960V cabinet and noticed a lot more activity. Even at low volume the Vintage 30 speakers seemed to crunch up pretty nicely. Then I think my brother wheeled over a black Crate Blue Voodoo for me to try out. The Blue Voodoo wasn't bad, but there is some seriously bad mojo from Crate because even with the same speakers and approximately the same cabinet shape these speakers didn't have the same characteristics as they did coming from the Marshall vintage cabinet.

Sitting far, far in the back was a beast of a cabinet by a company I didn't even consider, because everything they touched seemed to be way too expensive. A straight cabinet design with a slanted baffle, armored on both sides with gig battered diamond plated steel! The tolex ripped here and there, the speaker grill having a few wounds of its own. I was told it had Vintage 30s in it and took the associate's word on it. It was a Mesa Boogie Rectifier Standard 4x12.

After wheeling away the Blue Voodoo and the standard 1960, it was time to demo the 1960V next to the American muscle with the same speakers. After turning on the Flextone the Mesa Boogie roared to life, even though the Flextone HD was emulating the sound of a rectifier amp it still made sense. It was as if they were a perfect match. The tone was dark and foreboding, seemingly dripping with the deepest and darkest evil heavy metal could offer. I walked in expecting to put a $400 cabinet on layaway, but I walked away physically and emotionally touched by the $650 road scarred, gentle giant.

Months came and went as my interest in playing guitar was starting to disappear. The Crate 2x12 just wasn't the same as any of the 4x12s I demoed, obviously, but only one truly left a lasting impression on me. I went to Guitar Center to see if it was still there, it was, and it was still $650. I'm not sure what Guitar Center was thinking as the cabinet was painfully road scarred, the front name plate was missing and everything about it just screamed "I'm not worth what these morons are asking!".

After scraping together some additional money I called up Guitar Center and asked them about that specific cabinet and if it was still in, they said yes. I asked them if they could do slightly less than they were asking, and got the faux run around, when in reality it was pretty apparent they wanted it out of the store, by this time. After a few days of back and forth I went in for a last demo with my Flextone HD and the cabinet.

Everything was still the same face melting, brain shaking insanity as it was the first time. This cabinet was mine! I asked the associate to open the back so I could make sure it was all stock and check the condition of the speakers, they agreed. Once everything checked out, I put my money down and was the proud owner of an insane Mesa Boogie 4x12!



After a quick trip over to accessories to pick up some speaker cables and picks I wheeled it outside and loaded it into the back of the car, sideways! I took the time to test as much gear as I possibly could, found the best choice for my own personal tastes and liking and I still enjoy it to this day. I ended up buying a name plate for the front from Mesa, I think it makes it look better. Blasphemy to put a Line 6 on a Mesa Boogie cabinet? I see more blasphemy in today's music scene than I do in my half stack!





Sunday, November 17, 2013

Animal Crossing: Revisiting Hell

Given a week in the City (Animal Crossing: City Folk), I decided to head back to my roots and see what was going on in my original Hell. The last time I played was shortly after I acquired an Action Replay to cheat in a ton of things I knew I could never get otherwise. Since the Nintendo Wii is backwards compatible it was just an easy disc swap, and away I went!

Instantly I saw the major difference in textures, although everything else seems to be pretty much the same. I do have to say I don't miss the Zelda-esque map grid they did with the towns, but it did help quite a bit when it comes to figuring out how to keep your town clean and happy. Needless to say my town was once more overgrown with weeds, everywhere! I'm going to have to find the spirit who will do me a favor the next time I'm on there and get that sorted out.

After a quick jaunt around the town, at 1am, I realized there wasn't much I could do. My inventory was nearly overloaded with gifts sent to me by the villagers from my birthday earlier in the year, which I obviously missed. With only a handful of slots I found the money rock and gained a bit of cash, after which I ran across the golden statue of myself, which reminded me that I had no loan to pay off!

I went around and visited some of my favorite neighbors and said hello, most of them were upset at me for being gone 19 months, which I think is impossible, but who am I to argue? After seeing some of my favorite villagers I wondered around the town and the layout came rushing back to me, all the bridges and hills, lakes and trees. Everything came back as if it had been just a few days, instead of 19 months.

So why do I doubt the all knowing and all powerful villagers of my town called Hell? Simple, I only acquired the Action Replay a few weeks before my birthday in March, to the best of my knowledge; even before that I did the Halloween event, but I do remember not saving that night and having to deal with Mr. Resetti the time I booted up to use the Action Replay. With that mystery set aside I do have to say that now my house is filled to the brim with the neat Nintendo items they packed into this game.

Is Animal Crossing on the Game Cube still my favorite of the series? Yes! Without a doubt! City Folk has come into its own; I've learned a lot about the game and there are a lot of redeeming qualities that took a few days of consistent playing to discover. One major feature from the original Animal Crossing that I miss is that the villager dialog options offered you the chance to do a task for them, and if they didn't have anything they would simply say no, in Wild World and City Folk you have to wait for them to come to you. I want to feel more helpful, not USED!

Despite everything feeling too similar, at least to me, between the original and City Folk, they're still both their own game, and more diverse than I originally thought. I've had a ton of fun with the original throughout the years and I plan to have even more fun with City Folk.

But perhaps Animal Crossing's downfall, if anything, is that it took never ending to a completely new level; the constant need to upkeep everything. Its ok for a game like GTA (namely San Andreas) to just never end and leave the ending up to the player, post story. Animal Crossing, however, feels like a chore, a never ending task of pulling weeds, tending to personalities to keep them pasified, and even if you want to take a break you know there is the dread of having those chores compounded by the length of time you've been away.

Regardless of the chore factor, I still like checking in on the personalities I grew to enjoy, and I can already feel myself growing attached to animals in City Folk. I just wish my DS would straighten up so maybe I could give Wild World another crack, there are a few personalities I miss on there already. Even so, I still prefer to play Animal Crossing on a console, instead of on the go.