Amongst the slew of open world, free to explore at your own leisure games there stands one game that set the bar at a slightly different level than all others; Mafia. At the time of it's release Mafia was sandwiched between two of Rockstars juggernaut games of the GTA franchise that seemingly inspired Mafia, both GTA 3 and Vice City. Where the GTA franchise missed a large era that would have been the perfect setting for a GTA universe, the prohibitionist 1930s, Mafia crept in and took it's rightful place as the outlet to freely explore and live a fictional life in that era through the protagonist Thomas "Tommy" Angelo.
Mafia was indeed the answer to those wanting a 1930s era Grand Theft Auto. From a random encounter with the mob, Tommy is given a chance to join the mob as an associate, which may sound cliche today, but actually turned into a great story line. Mafia was filled with twists, turns, challenges, rewards and all of the things you would want from an open world game.
That's not to say Mafia wasn't without it's flaws, the biggest of which was that the console versions felt like very sub-par ports of the PC game. Everything felt like it was slowed down to fit the controller configuration and never really felt very much like a genuine console release. The graphics weren't always the greatest, and while driving was a great portion of the game the cars were never really all that exciting to drive. For good and bad, Mafia was and I believe is still a worthwhile game to play.
For nearly 8 years the franchise sat dormant, and only those with their ears to the ground heard much about the franchise, but in 2010 a whole new experience was unleashed. With the release of Mafia II came a shift in console generations, meaning everything looked better, everything felt smoother and everything felt more alive. This time Mafia was set in the mid 1940s, following a war veteran by the name of Vito Scaletta as he returns from war and catches up with old friends, only to find the fast track to money and fame is through his old friend Joe, who has been doing odd jobs for the Mafia while Vito was away at war.
Again, this time through Vito, you are taken through the twists and turns of joining the mafia, but this time things don't feel quite right to me. Where the first Mafia was story driven, everything felt more fluid and everything seemed to link together, not the case with Mafia II. Mafia II lays out the story as if it were a book, in chapters, which left me feeling as if the story was disjointed and clunky. I'm familiar with the mission to mission grind, but the story just didn't seem to flow with all the fast forwarding and jumps the game did.
The flaws within this game don't really smother the fun you'll experience while playing it, but they are there. For instance the lack of free roam, which even the first game offered, 8 years it's senior. I honestly can't remember whether or not the first game unlocked free roam after completion or not, but I know it was there, so why wasn't free roam ever offered in it's sequel? Well, technically there is free roam, albeit in the form of a DLC pack called Jimmy's Vendetta. You won't be using Vito, the character you've grown attached to in the story mode, you'll be doing a short story line for Jimmy, but at least here you do get to access all three homes from the story mode, unlike Vito.
Another issue is the tiny garage, as you're only allowed 10 vehicles, only getting more with DLC included vehicles. Since Mafia II allows the player to steal and customize just about any vehicle within the game, you would think the game would allow more than just 10 cars in a garage. For example Driver Parallel Lines allows players to store 99.9% of in-game cars (which is around 80 or more), and Saints Row offering about 50 cars. There is no need to limit the player to 10 cars, plus DLC cars, especially with the plethora of vehicles that Mafia II provides.
And finally, and simply put, the police are far too easy to escape. In almost every free roam game I've played the police are ruthless crime stoppers. From GTA to Saints Row, to the original Mafia and all the way around to the Driver series. In Mafia II the police will give chase, they will even shoot, depending on the severity of the crime, but in a moderately fast car you can easily lose them within a few city blocks, no hassle. It may sound like a nitpick but if there is no real challenge or punishment for committing a crime in a video game, there is no real fun or reason to do so.
Mafia II isn't all bad, not at all. The graphics are beautiful, the city is beautiful and fun to explore. There are many things to do within the city, magazines and wanted posters to collect, clothing stores, gun store as well as diners and bars you can go in and have a meal or a drink. You can even rob these establishments for a little bit of cash, and I do mean a little bit of cash as the highest I've taken was $300 from a gun store. Not much, but it adds a little bit of adventure to the overall exploration of the city.
Now what would an open world game be without vehicles? As I started earlier you can customize vehicles and race them around the city, although there really aren't many places you can truly max your car's horsepower, it's still fun to speed around the city. There is quite a selection of vehicles to choose from, all of them based loosely on popular real-world vehicles of that era.
One of my (oddly) favorite parts of Mafia II is that should you find a vehicle you wish to make your own you have two options; you can just be brash and smash out the window, or you can be quiet and cunningly use a lock-pick mechanic to unlock the door. The trunk and hoods of some vehicles will open up with very little use as you can't store anything in the trunk, but if your car is heavily wrecked you can pop the hood and have a fiddle around to get it working again.
I like the Mafia franchise the same I like the Grand Theft Auto franchise, and I believe they both hold their own respective places alongside each other. As GTA expands upwards and outwards I hope that Mafia continues to follow where it is headed as well. I loved the crossover mission in Mafia II that called back to the ending of Mafia, proving that Mafia has a good idea of where it's headed, and as a fan I will be along for the ride.
Showing posts with label Xbox. Show all posts
Showing posts with label Xbox. Show all posts
Tuesday, November 3, 2015
Tuesday, September 29, 2015
Driver Parallel Lines, I'm finally not impressed!
I've written a few articles already about Driver Parallel Lines and how it's my favorite Driver thus far. I also believe that it is possibly the most competent GTA clone, as well as an all-round under appreciated game. Well, at least those are my feelings for the Xbox (and possibly the PS2 version) version, but I can't say as much for the Wii port.
Driver Parallel Lines was released in 2006, just as the sixth generation of consoles were almost gasping their last bit of breath. Yet, for some reason Parallel Lines wasn't released for the fresh faced seventh generation, like a handful of other titles were. That all changed in 2007 when Driver Parallel Lines saw itself ported to Windows and the Nintendo Wii, you know... the most deserving of consoles to port a GTA clone.
Again, I love this game! I can not state it enough, I simply love this game and the way it made me feel when I was playing through the story missions, as well as the countless hours I spent free roaming through their rendition of New York City. However, I feel this is due in large to the fact that the Xbox controller fit into my hands quite comfortably and all my controller choices were made with minimal human consciousness, it became almost intuitive.
So this past weekend Gamestop was having a buy two get one free sale, to which I decided I would take a chance and flesh out my Wii collection a bit further and buy some cheap games and get one for free; why not? Once inside the store the plan had changed, as my euphoria of being around so many games had dulled my memory of what exactly I came to buy in the first place. I forgot exactly what I had come in to purchase, as well as I had forgotten the huge list of games I wanted to even check to see if they had, but the very first game I did pick up was Driver Parallel Lines on the Wii for a measly $2.
After getting home with my haul I cleaned up the extremely greasy and finger print laden Driver disc and popped it into my Wii. After watching the intro cut scenes I was already less than impressed. The graphics seem to be sharper, with a new, slightly iridescent, sheen about them, but the textures are still the same, making the game look worse in the overall scheme of things. I also noticed that the game seems to try it's best to run at 60 frames per second, which I can easily notice from time to time. Sadly the only reason I notice this is because it comes through in bursts, making me all too aware that the game can't sustain a steady frame rate.
But here is where the game has almost entirely lost me; the controls are absolutely shit. Needless to say, I've owned a Wii for a while, and I had encounters with them well before I owned my own, so I'm well aware that the Wii controller and nunchuck are not going to feel the same as an Xbox or PS2 style controller, but there are plenty of games for the Wii that do allow for the player to use the Gamecube controller, which would have been this game's holy savior!
At first I couldn't get the car to go, and it took me a while to figure out that I needed to be holding the nunchuck up perfectly straight, or else I would in fact be engaging the handbrake, rendering the car impossible to drive. Again, I will say that I am familiar with the stupid, and dare I say down right shitty, controls games have in them to try and encompass the Wii control scheme. While I am familiar with them, that doesn't mean I like them, and not all games have them, so why did Ubisoft try so hard to fuck this game up!?
It would have been easy; it should have been easy. Many Wii racing games allowed for the Gamecube controller, and Parallel Lines should have as well! I even tested it, the game won't acknowledge any Gamecube controller inputs at all. The way it is, using Wii controls, the game isn't very playable compared to the originals. All it would have taken was for Ubisoft to pull their heads out of their asses and make this GC controller compatible and this would have been the best version of Driver Parallel Lines.
Driver Parallel Lines was released in 2006, just as the sixth generation of consoles were almost gasping their last bit of breath. Yet, for some reason Parallel Lines wasn't released for the fresh faced seventh generation, like a handful of other titles were. That all changed in 2007 when Driver Parallel Lines saw itself ported to Windows and the Nintendo Wii, you know... the most deserving of consoles to port a GTA clone.
Again, I love this game! I can not state it enough, I simply love this game and the way it made me feel when I was playing through the story missions, as well as the countless hours I spent free roaming through their rendition of New York City. However, I feel this is due in large to the fact that the Xbox controller fit into my hands quite comfortably and all my controller choices were made with minimal human consciousness, it became almost intuitive.
So this past weekend Gamestop was having a buy two get one free sale, to which I decided I would take a chance and flesh out my Wii collection a bit further and buy some cheap games and get one for free; why not? Once inside the store the plan had changed, as my euphoria of being around so many games had dulled my memory of what exactly I came to buy in the first place. I forgot exactly what I had come in to purchase, as well as I had forgotten the huge list of games I wanted to even check to see if they had, but the very first game I did pick up was Driver Parallel Lines on the Wii for a measly $2.
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| My glorious collection. |
After getting home with my haul I cleaned up the extremely greasy and finger print laden Driver disc and popped it into my Wii. After watching the intro cut scenes I was already less than impressed. The graphics seem to be sharper, with a new, slightly iridescent, sheen about them, but the textures are still the same, making the game look worse in the overall scheme of things. I also noticed that the game seems to try it's best to run at 60 frames per second, which I can easily notice from time to time. Sadly the only reason I notice this is because it comes through in bursts, making me all too aware that the game can't sustain a steady frame rate.
But here is where the game has almost entirely lost me; the controls are absolutely shit. Needless to say, I've owned a Wii for a while, and I had encounters with them well before I owned my own, so I'm well aware that the Wii controller and nunchuck are not going to feel the same as an Xbox or PS2 style controller, but there are plenty of games for the Wii that do allow for the player to use the Gamecube controller, which would have been this game's holy savior!
At first I couldn't get the car to go, and it took me a while to figure out that I needed to be holding the nunchuck up perfectly straight, or else I would in fact be engaging the handbrake, rendering the car impossible to drive. Again, I will say that I am familiar with the stupid, and dare I say down right shitty, controls games have in them to try and encompass the Wii control scheme. While I am familiar with them, that doesn't mean I like them, and not all games have them, so why did Ubisoft try so hard to fuck this game up!?
It would have been easy; it should have been easy. Many Wii racing games allowed for the Gamecube controller, and Parallel Lines should have as well! I even tested it, the game won't acknowledge any Gamecube controller inputs at all. The way it is, using Wii controls, the game isn't very playable compared to the originals. All it would have taken was for Ubisoft to pull their heads out of their asses and make this GC controller compatible and this would have been the best version of Driver Parallel Lines.
Thursday, June 25, 2015
Movie license games I've been playing lately.
About two months ago I found myself in a bit of a video game slump. That desire to play a video game, yet not have to trudge through another campaign of something I've already done before. Well as I really have no desire to go buy anything new, that only left me with the option of indeed trudging through another campaign of something I've already done before.
My two choices were Scarface and The Godfather for the original Xbox. What you may notice right from the start is that these two games are both licensed titles, from movies that were both vastly better than their video game counterparts. But hey, when you're creating video games based on two of the best movies ever made, can video game media really do any justice to their namesake?
Now, the singlemost troublesome issue that I had with another play through of these games happened to be the opaque tinted glasses of nostalgia. I remember, quite fondly, sitting down of an evening and playing these games as I stretched out across the living room floor and sometimes even cuddled up to my Corgi. What I don't remember, however, are all the frustrating, brain aching moments when these games simply don't play by the rules. Not only do they not play by the rules, but they often glitched me into such a terrible position that it made continuing the game impossible.
After many, many, many, and I do mean many, tries, retries and varies stoppages for hours or even days, I managed to complete The Godfather, as well as get fairly deeply rooted within Scarface. I'm not going to go into great detail about the games, go check them out for yourself. Yes they frustrated me, but I also had a pretty good time once I finally relaxed and focused on the task that needed to be done.
Do these games do any justice to their movie namesakes? Absolutely not. In fact they had to alter the movie plot entirely for Scarface and say Tony survived the attack, lost everything and is now rebuilding his empire to take on Sosa and take him down. While in The Godfather, some unknown schmuck rises through the ranks, literally within in-game days depending on how fast you get things done, to become the Don. On a funny note, since Al Pacino's likeness was licensed for Scarface, they had to completely alter the look of Michael Corleone in The Godfather game. Neither character being voiced by Mr. Pacino.
These games could have been stand alone games with different themes, different titles and different characters, but instead they tied them to two of the most beloved and critically acclaimed movies of all time. Would they still be just as fun and frustrating of they were titled "Billy Bob the Coke Dealer" for Scarface and "Cheap New York Mafia Simulator" for The Godfather? I doubt it. I believe the only reason these games are fun at all weighs heavily on the titles they were licensed from. And that fact alone.
My two choices were Scarface and The Godfather for the original Xbox. What you may notice right from the start is that these two games are both licensed titles, from movies that were both vastly better than their video game counterparts. But hey, when you're creating video games based on two of the best movies ever made, can video game media really do any justice to their namesake?
Now, the singlemost troublesome issue that I had with another play through of these games happened to be the opaque tinted glasses of nostalgia. I remember, quite fondly, sitting down of an evening and playing these games as I stretched out across the living room floor and sometimes even cuddled up to my Corgi. What I don't remember, however, are all the frustrating, brain aching moments when these games simply don't play by the rules. Not only do they not play by the rules, but they often glitched me into such a terrible position that it made continuing the game impossible.
After many, many, many, and I do mean many, tries, retries and varies stoppages for hours or even days, I managed to complete The Godfather, as well as get fairly deeply rooted within Scarface. I'm not going to go into great detail about the games, go check them out for yourself. Yes they frustrated me, but I also had a pretty good time once I finally relaxed and focused on the task that needed to be done.
Do these games do any justice to their movie namesakes? Absolutely not. In fact they had to alter the movie plot entirely for Scarface and say Tony survived the attack, lost everything and is now rebuilding his empire to take on Sosa and take him down. While in The Godfather, some unknown schmuck rises through the ranks, literally within in-game days depending on how fast you get things done, to become the Don. On a funny note, since Al Pacino's likeness was licensed for Scarface, they had to completely alter the look of Michael Corleone in The Godfather game. Neither character being voiced by Mr. Pacino.
These games could have been stand alone games with different themes, different titles and different characters, but instead they tied them to two of the most beloved and critically acclaimed movies of all time. Would they still be just as fun and frustrating of they were titled "Billy Bob the Coke Dealer" for Scarface and "Cheap New York Mafia Simulator" for The Godfather? I doubt it. I believe the only reason these games are fun at all weighs heavily on the titles they were licensed from. And that fact alone.
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