With my Nintendo Wii library looking a little sparse I decided to try and stir up some hidden gems. Google wasn't much help as any results for Wii hidden gems either yielded lists of very well known titles, or mostly the same batch of little known titles that aren't quite up my alley. My goal was to unearth hidden racing titles for the Wii, which should be quite easy as it seems the Wii motion controls were quite popular with racing game developers.
Sadly I found out the Nintendo Wii was rife with abysmal, and downright shitty racing titles. After digging a little deeper I ran across a title I was partially familiar with, MySims Racing. I own, and do enjoy, MySims Kingdom, despite it being a very dumbed-down version of The Sims. So what could I expect from MySims Racing? Well for only $2 I was more than willing to try it out and see for myself.
MySims Racing starts you off with the options of Quick Race or Story Mode, you can also play up to 4 players in the multiplayer mode. One thing I need to say right now is that MySims Racing supports the Gamecube controller. Suck on that Ubisoft! Anyway, the meat and potatoes of this game is obviously in it's story mode, where you create your chibi-Sim and set off on an adventure that is quite remanescente of the story line from Disney's Cars. I mean it's practically a complete ripoff of it!
You are set in a small, forlorn town called Racetown, which was once a great hub of all things racing. After getting to know the local mechanic he reveals that you are the only hope to restore this town to it's former racing glory and bring back the hordes of racing fans. I told you it's Disney's Cars!
After you get over the shock of the, obviously, stolen story line, MySims Racing sets you off doing various racing related tasks for people in the town to collect things they've lost, test new parts, earn blue prints, collect gems among various other things. As you progress through the story you can upgrade your cars, of which you are given three types; small, medium and large. Each car can be upgraded using the same parts you've earned through blue prints as well as customized through the same blue prints you've earned for style parts. Although shallow, MySims Racing's customization and upgrades do add a nice little dynamic to the game.
Once a certain round of tasks have been completely you will meet the mayor of Racetown. The mayor will then organize a small championship for you to win and help bring pride back to Racetown. Once you've completed the fairly easy to win championship, an adjacent town is unlocked, repeating the cycle. Help new acquaintances with tasks, which builds their business around Racetown, earn yourself blue prints for better parts, everybody wins, etc.
Although the story line is stolen, the gameplay is cheesy and the competition doesn't usually pose any real threat, MySims Racing was fun and I feel that it was a really good game. Obviously aimed at the Disney Cars crowd of ages 5 to 12, MySims Racing isn't going to be as tough as Mario Kart, but adds a few elements that Mario Kart doesn't.
So can I honestly say that MySims Racing is a budget Mario Kart? Well, not whole-heartedly, no. I feel MySims Racing is fun to play, it's engaging and it offers the player the chance to customize their cars in a few different ways. For $2 (compared to Mario Kart currently being $30) I feel it was a solid purchase. MySims racing may not win over the hardcore Mario Kart fans, but I feel it's a very solid investment for the crowd who enjoys a relaxing, quirky and fun little kart racing game for a super cheap price.
Thursday, October 1, 2015
Tuesday, September 29, 2015
Driver Parallel Lines, I'm finally not impressed!
I've written a few articles already about Driver Parallel Lines and how it's my favorite Driver thus far. I also believe that it is possibly the most competent GTA clone, as well as an all-round under appreciated game. Well, at least those are my feelings for the Xbox (and possibly the PS2 version) version, but I can't say as much for the Wii port.
Driver Parallel Lines was released in 2006, just as the sixth generation of consoles were almost gasping their last bit of breath. Yet, for some reason Parallel Lines wasn't released for the fresh faced seventh generation, like a handful of other titles were. That all changed in 2007 when Driver Parallel Lines saw itself ported to Windows and the Nintendo Wii, you know... the most deserving of consoles to port a GTA clone.
Again, I love this game! I can not state it enough, I simply love this game and the way it made me feel when I was playing through the story missions, as well as the countless hours I spent free roaming through their rendition of New York City. However, I feel this is due in large to the fact that the Xbox controller fit into my hands quite comfortably and all my controller choices were made with minimal human consciousness, it became almost intuitive.
So this past weekend Gamestop was having a buy two get one free sale, to which I decided I would take a chance and flesh out my Wii collection a bit further and buy some cheap games and get one for free; why not? Once inside the store the plan had changed, as my euphoria of being around so many games had dulled my memory of what exactly I came to buy in the first place. I forgot exactly what I had come in to purchase, as well as I had forgotten the huge list of games I wanted to even check to see if they had, but the very first game I did pick up was Driver Parallel Lines on the Wii for a measly $2.
After getting home with my haul I cleaned up the extremely greasy and finger print laden Driver disc and popped it into my Wii. After watching the intro cut scenes I was already less than impressed. The graphics seem to be sharper, with a new, slightly iridescent, sheen about them, but the textures are still the same, making the game look worse in the overall scheme of things. I also noticed that the game seems to try it's best to run at 60 frames per second, which I can easily notice from time to time. Sadly the only reason I notice this is because it comes through in bursts, making me all too aware that the game can't sustain a steady frame rate.
But here is where the game has almost entirely lost me; the controls are absolutely shit. Needless to say, I've owned a Wii for a while, and I had encounters with them well before I owned my own, so I'm well aware that the Wii controller and nunchuck are not going to feel the same as an Xbox or PS2 style controller, but there are plenty of games for the Wii that do allow for the player to use the Gamecube controller, which would have been this game's holy savior!
At first I couldn't get the car to go, and it took me a while to figure out that I needed to be holding the nunchuck up perfectly straight, or else I would in fact be engaging the handbrake, rendering the car impossible to drive. Again, I will say that I am familiar with the stupid, and dare I say down right shitty, controls games have in them to try and encompass the Wii control scheme. While I am familiar with them, that doesn't mean I like them, and not all games have them, so why did Ubisoft try so hard to fuck this game up!?
It would have been easy; it should have been easy. Many Wii racing games allowed for the Gamecube controller, and Parallel Lines should have as well! I even tested it, the game won't acknowledge any Gamecube controller inputs at all. The way it is, using Wii controls, the game isn't very playable compared to the originals. All it would have taken was for Ubisoft to pull their heads out of their asses and make this GC controller compatible and this would have been the best version of Driver Parallel Lines.
Driver Parallel Lines was released in 2006, just as the sixth generation of consoles were almost gasping their last bit of breath. Yet, for some reason Parallel Lines wasn't released for the fresh faced seventh generation, like a handful of other titles were. That all changed in 2007 when Driver Parallel Lines saw itself ported to Windows and the Nintendo Wii, you know... the most deserving of consoles to port a GTA clone.
Again, I love this game! I can not state it enough, I simply love this game and the way it made me feel when I was playing through the story missions, as well as the countless hours I spent free roaming through their rendition of New York City. However, I feel this is due in large to the fact that the Xbox controller fit into my hands quite comfortably and all my controller choices were made with minimal human consciousness, it became almost intuitive.
So this past weekend Gamestop was having a buy two get one free sale, to which I decided I would take a chance and flesh out my Wii collection a bit further and buy some cheap games and get one for free; why not? Once inside the store the plan had changed, as my euphoria of being around so many games had dulled my memory of what exactly I came to buy in the first place. I forgot exactly what I had come in to purchase, as well as I had forgotten the huge list of games I wanted to even check to see if they had, but the very first game I did pick up was Driver Parallel Lines on the Wii for a measly $2.
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| My glorious collection. |
After getting home with my haul I cleaned up the extremely greasy and finger print laden Driver disc and popped it into my Wii. After watching the intro cut scenes I was already less than impressed. The graphics seem to be sharper, with a new, slightly iridescent, sheen about them, but the textures are still the same, making the game look worse in the overall scheme of things. I also noticed that the game seems to try it's best to run at 60 frames per second, which I can easily notice from time to time. Sadly the only reason I notice this is because it comes through in bursts, making me all too aware that the game can't sustain a steady frame rate.
But here is where the game has almost entirely lost me; the controls are absolutely shit. Needless to say, I've owned a Wii for a while, and I had encounters with them well before I owned my own, so I'm well aware that the Wii controller and nunchuck are not going to feel the same as an Xbox or PS2 style controller, but there are plenty of games for the Wii that do allow for the player to use the Gamecube controller, which would have been this game's holy savior!
At first I couldn't get the car to go, and it took me a while to figure out that I needed to be holding the nunchuck up perfectly straight, or else I would in fact be engaging the handbrake, rendering the car impossible to drive. Again, I will say that I am familiar with the stupid, and dare I say down right shitty, controls games have in them to try and encompass the Wii control scheme. While I am familiar with them, that doesn't mean I like them, and not all games have them, so why did Ubisoft try so hard to fuck this game up!?
It would have been easy; it should have been easy. Many Wii racing games allowed for the Gamecube controller, and Parallel Lines should have as well! I even tested it, the game won't acknowledge any Gamecube controller inputs at all. The way it is, using Wii controls, the game isn't very playable compared to the originals. All it would have taken was for Ubisoft to pull their heads out of their asses and make this GC controller compatible and this would have been the best version of Driver Parallel Lines.
Thursday, September 24, 2015
Memory card Archaeology
If there's one thing that I've both loved and hated about video game consoles in the past 20 years, it's the invention of the memory card. Before disc based consoles came around it was handy to write down a password or use a battery backup to save your progress. When discs started taking over the only logical concept was to use a memory card.
Although memory cards weren't always perfect, often times third party memory cards would fail and erase your progress, I eventually came to have a love hate relationship with them. As the years went by memory cards have fallen out of favor, as now hard drives are much easier to incorporate into a console and allows the user to just save and go on without the hassle of finding the right memory card, etc. At this point my love for memory cards has started to grow, now that they've fallen out of favor, as now I find them to be almost forgotten relics of a bygone video game era.
Not only are memory cards relics from the standpoint of technology, but they're relics in the sense that you can go hunting within them, much like the catacombs or Egyptian tombs. You see, I've acquired quite a few memory cards from many different thrift stores, etc. and within most of them are hidden and forgotten data, data that tells a story.
While many people would most likely look at a memory card and clear it for their own usage, I tend to have a weird, deeper feeling toward the data stored on memory cards I've found. Just like myself, these game saves aren't just overnight accomplishments. Most of them, I'm sure, have taken weeks, months or even years of work and dedication to achieve.
Playstation, N64, Dreamcast, PS2, Gamecube and even memory cards for the original Xbox have fallen into my lap throughout my many treks to thrift stores. Almost all of them have sacred, forgotten data stored upon them. Sure, if I own the game I'll go through and see what the progress is and if it's better than mine, perhaps I'll keep it. Sometimes I do delete the saves and make room for my own data, but I almost always check the game progress on that save, and I usually feel a bit uneasy as if it was someone erasing my own data before my very eyes.
Although memory cards weren't always perfect, often times third party memory cards would fail and erase your progress, I eventually came to have a love hate relationship with them. As the years went by memory cards have fallen out of favor, as now hard drives are much easier to incorporate into a console and allows the user to just save and go on without the hassle of finding the right memory card, etc. At this point my love for memory cards has started to grow, now that they've fallen out of favor, as now I find them to be almost forgotten relics of a bygone video game era.
Not only are memory cards relics from the standpoint of technology, but they're relics in the sense that you can go hunting within them, much like the catacombs or Egyptian tombs. You see, I've acquired quite a few memory cards from many different thrift stores, etc. and within most of them are hidden and forgotten data, data that tells a story.
While many people would most likely look at a memory card and clear it for their own usage, I tend to have a weird, deeper feeling toward the data stored on memory cards I've found. Just like myself, these game saves aren't just overnight accomplishments. Most of them, I'm sure, have taken weeks, months or even years of work and dedication to achieve.
Playstation, N64, Dreamcast, PS2, Gamecube and even memory cards for the original Xbox have fallen into my lap throughout my many treks to thrift stores. Almost all of them have sacred, forgotten data stored upon them. Sure, if I own the game I'll go through and see what the progress is and if it's better than mine, perhaps I'll keep it. Sometimes I do delete the saves and make room for my own data, but I almost always check the game progress on that save, and I usually feel a bit uneasy as if it was someone erasing my own data before my very eyes.
Wednesday, August 5, 2015
Cleaning a game!
Years ago I ran across a broken, battered copy of Ken Griffey Jr. Presents Major League Baseball, for the Super Nintendo. The poor thing was sitting alone in a bin at the outlet store (you don't say!) and I decided to pick it up and give it a good home. There was a weird rattle, the sides were wrapped in dry rotting duct tape and I could tell something wasn't right with the connecting pins.
After checking the insides, it was time to work on the sticky duct tape residue. Some Goo-Gone, Q-Tips and some elbow grease (no elbows were harmed in the writing of this blog) and everything turned out quite nicely. Although the cartridge is still very sticky where the residue used to be, there are no visual signs. At least now it looks semi presentable.
After removing the duct tape I found out that the cartridge was in pretty rough shape. It seems whoever owned this wanted to open it pretty badly and figure out what exactly the rattle inside was, and to be honest so did I. Nearly every edge of the cartridge looked as if they tried to pry it open with a screwdriver, this game was in poor shape!
After using the proper method to open the cartridge, which sadly was only one screw left anyway, I found what was causing the rattle. Apparently this game has a battery backup and the battery had come loose, which is odd because it seems as if this battery had poor connections to the contacts in the first place and was just jarred loose easily. Besides the battery being loose, the contact pins seem to have been gripped with pliers and bend back and forth, luckily they all seem to be there and connected still, but they're not very pretty.
After checking the insides, it was time to work on the sticky duct tape residue. Some Goo-Gone, Q-Tips and some elbow grease (no elbows were harmed in the writing of this blog) and everything turned out quite nicely. Although the cartridge is still very sticky where the residue used to be, there are no visual signs. At least now it looks semi presentable.
After a few minutes of restoration, surprisingly, the game works, even with the contacts being chewed up as they are. Since I don't currently have any battery holders I just used electrical tape to hold the battery in, which I'll change at another date. The only things that concern me now are the fact that there is only 1 hole for a screw and only one tab at the top to keep the game closed. No big deal, I'll play it anyway!
Tuesday, June 30, 2015
Preliminary Review: Dark Cloud for the PS2
Take an early PS2 RPG, add a bit of Harvest Moon, a dash of the later to come Lego series, a little bit of Sim City as well as My Sims and what do you get? Well, you would probably get something fairly similar to Dark Cloud.
As my video game hunting days have come to a silent halt, it's time for me to check out the games that I've already acquired. Somewhere within a 5 inch deep stack of loose PS2 discs was that of Dark Cloud. Completely unsure of what it was, I popped it in one night, about a month ago, and gave it a test.
At first I didn't fully get it, all I knew was that I enjoyed collecting these little parts, killing all these creatures and exploring this dungeon. The problem being that this was just a quick test, I didn't read anything, nor did I even save my progress. Weeks went by and the fun I had with Dark Cloud followed me around, so I decided to make some room on my memory card and actually give it a serious go, as well as read all the dialog this time.
This time I found out why the initial field was so barren, what I was expected to do within the dungeon and that there is no leveling system as such. I was tasked with rescuing and rebuilding my town from little orbs within a nearby dungeon to it's former glory, all the while collecting weapons and leveling them in a Final Fantasy 2 sort of leveling scheme. All of these things seemed fine, until a few levels into the dungeon, when things became quite difficult.
Now I will admit that I was a bit rushed and didn't really consider grinding, I was just having so much fun collecting the little bits and pieces of my town, that I never really cared to go back and grind out to level my weapon. So as I went deeper and deeper monsters became tougher and took larger chunks of my weapon's durability, which became greatly frustrating by the fact that the sword I worked so hard to level up would break at the drop of a hat.
As frustrating as things have been, perhaps only perpetrated by my own haste, things have also been quite fun. Dark Cloud looks great, in my opinion, for a 2001 PS2 title. I'm quite glad I picked it up when I found it, of course I picked up almost any loose PS2 disc I found anyway. Overall I'm enjoying the time I'm spending with Dark Cloud. I wish I could find the case and manual to have it complete, but at least I've got it, and I'm enjoying it anyway.
As my video game hunting days have come to a silent halt, it's time for me to check out the games that I've already acquired. Somewhere within a 5 inch deep stack of loose PS2 discs was that of Dark Cloud. Completely unsure of what it was, I popped it in one night, about a month ago, and gave it a test.
At first I didn't fully get it, all I knew was that I enjoyed collecting these little parts, killing all these creatures and exploring this dungeon. The problem being that this was just a quick test, I didn't read anything, nor did I even save my progress. Weeks went by and the fun I had with Dark Cloud followed me around, so I decided to make some room on my memory card and actually give it a serious go, as well as read all the dialog this time.
This time I found out why the initial field was so barren, what I was expected to do within the dungeon and that there is no leveling system as such. I was tasked with rescuing and rebuilding my town from little orbs within a nearby dungeon to it's former glory, all the while collecting weapons and leveling them in a Final Fantasy 2 sort of leveling scheme. All of these things seemed fine, until a few levels into the dungeon, when things became quite difficult.
Now I will admit that I was a bit rushed and didn't really consider grinding, I was just having so much fun collecting the little bits and pieces of my town, that I never really cared to go back and grind out to level my weapon. So as I went deeper and deeper monsters became tougher and took larger chunks of my weapon's durability, which became greatly frustrating by the fact that the sword I worked so hard to level up would break at the drop of a hat.
As frustrating as things have been, perhaps only perpetrated by my own haste, things have also been quite fun. Dark Cloud looks great, in my opinion, for a 2001 PS2 title. I'm quite glad I picked it up when I found it, of course I picked up almost any loose PS2 disc I found anyway. Overall I'm enjoying the time I'm spending with Dark Cloud. I wish I could find the case and manual to have it complete, but at least I've got it, and I'm enjoying it anyway.
To be honest, I'm surprised this hasn't happened more often.
Back in January 2011 I walked into a cold, musty Salvation Army and stumbled upon a box in the tiny little electronic's section that had a Nintendo 64 with Mario Kart 64 in it, a PSone and few other miscellaneous items inside. Nothing had a price tag so I sheepishly asked an employee if she could tell me what they wanted for the whole box. She simply said "On second", turned around and shouted for the manager.
The manager asked me if I wanted everything and I acted as if I didn't, but inside I really did! He threw a price at me of $10. With everything that was inside I couldn't pass up $10, so I didn't. Needless to say, I went home that night feeling quite satisfied with the purchase. A fresh N64, Mario Kart 64, a few other good N64 games as well as the nice little PSone with a copy of Test Drive Off-Road 3 inside.
The joy was quickly quelled when I tried to use the console a few days later. I popped in South Park, as it was my newest PS game, and it failed to read it. Well, the joy wasn't completely gone immediately as I've had quite a few run-ins with lasers that didn't want to read discs anymore. Most of the time I've managed to get them reading and they usually last a little while longer, sadly this wasn't the case.
The manager asked me if I wanted everything and I acted as if I didn't, but inside I really did! He threw a price at me of $10. With everything that was inside I couldn't pass up $10, so I didn't. Needless to say, I went home that night feeling quite satisfied with the purchase. A fresh N64, Mario Kart 64, a few other good N64 games as well as the nice little PSone with a copy of Test Drive Off-Road 3 inside.
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| How it looked for my Sam's Scores article 4 years ago. |
After quite a few failed adjustments I just gave up and tossed the presumed broken laser. Perhaps someday I could buy a replacement online and finally have a working PSone. Besides, at this point I already had an original PS console, as well as the slim PS2, I didn't need a working PSone to play games, more just a display piece, to say I had one.
To this date I've acquired four PSone consoles in total. One without a lid, which means the laser from that one went into the one that is the subject of this entry. By now you may be asking yourself why I'm making a blog entry specifically for one of my four PSone consoles? Well, that's because this one in particular is quite special. How special? Keep reading!
While I was tinkering with the laser, I happened to notice that this console had some weird wires coming from the motherboard. Now, this isn't so weird as sometimes I've seen consoles with resistors soldered into places and jumper wires soldered in from A to B, etc. This being my first PSone, I didn't really pay much attention to it, I just replaced the laser and let everything go.
By the way, replacing the laser made the thing boot right up without problems, so that made me happy, but by this time I had 2 others that worked already, so it wasn't a big deal.
It was about three months ago, give or take, when I started looking into possibly importing PS games, or even making backups of some of my more scratched games. I'll be honest, I want to be able to play burnt backups of PS games anyway, but without a modded console I couldn't do that. I asked around, as I know a few friends who had played imported games on their PS consoles back in the day, and they explained to me their methods, none of which were modchips.
With a few weeks research I found that PSone consoles had modchips and they were quite easy to install. Then, it finally dawned on me. This was why none of my other PSone consoles had that chip, this one was special, it was modified!
Although it took me a while to finally get a backup burn that finally worked, it did in fact work. Albeit just a copy of PS cheat device discs, Gameshark, Code Breaker and Action Replay software on one disc. I even tested the console with four of the infamous anti-mod protected games, none of which were tripped up by the modchip. I'm not saying I'm going to go crazy, especially since my failure rate at making working backups was so high, but it is nice to have a modchip installed in my PSone and to be able to confirm it works.
To be honest, I'm surprised this hasn't happened more often. With modchips being fairly popular for PS, PSone, PS2 and a even other consoles, I'm surprised I haven't run across another console with a modchip installed. It would be nice to own a modified PS2 or something, but I'm not going to bother doing it myself. I'm excited that my PSone modchip works, it's just nice to have one as part of my collection that may come in handy, should I decide to start importing PS games.
Thursday, June 25, 2015
Movie license games I've been playing lately.
About two months ago I found myself in a bit of a video game slump. That desire to play a video game, yet not have to trudge through another campaign of something I've already done before. Well as I really have no desire to go buy anything new, that only left me with the option of indeed trudging through another campaign of something I've already done before.
My two choices were Scarface and The Godfather for the original Xbox. What you may notice right from the start is that these two games are both licensed titles, from movies that were both vastly better than their video game counterparts. But hey, when you're creating video games based on two of the best movies ever made, can video game media really do any justice to their namesake?
Now, the singlemost troublesome issue that I had with another play through of these games happened to be the opaque tinted glasses of nostalgia. I remember, quite fondly, sitting down of an evening and playing these games as I stretched out across the living room floor and sometimes even cuddled up to my Corgi. What I don't remember, however, are all the frustrating, brain aching moments when these games simply don't play by the rules. Not only do they not play by the rules, but they often glitched me into such a terrible position that it made continuing the game impossible.
After many, many, many, and I do mean many, tries, retries and varies stoppages for hours or even days, I managed to complete The Godfather, as well as get fairly deeply rooted within Scarface. I'm not going to go into great detail about the games, go check them out for yourself. Yes they frustrated me, but I also had a pretty good time once I finally relaxed and focused on the task that needed to be done.
Do these games do any justice to their movie namesakes? Absolutely not. In fact they had to alter the movie plot entirely for Scarface and say Tony survived the attack, lost everything and is now rebuilding his empire to take on Sosa and take him down. While in The Godfather, some unknown schmuck rises through the ranks, literally within in-game days depending on how fast you get things done, to become the Don. On a funny note, since Al Pacino's likeness was licensed for Scarface, they had to completely alter the look of Michael Corleone in The Godfather game. Neither character being voiced by Mr. Pacino.
These games could have been stand alone games with different themes, different titles and different characters, but instead they tied them to two of the most beloved and critically acclaimed movies of all time. Would they still be just as fun and frustrating of they were titled "Billy Bob the Coke Dealer" for Scarface and "Cheap New York Mafia Simulator" for The Godfather? I doubt it. I believe the only reason these games are fun at all weighs heavily on the titles they were licensed from. And that fact alone.
My two choices were Scarface and The Godfather for the original Xbox. What you may notice right from the start is that these two games are both licensed titles, from movies that were both vastly better than their video game counterparts. But hey, when you're creating video games based on two of the best movies ever made, can video game media really do any justice to their namesake?
Now, the singlemost troublesome issue that I had with another play through of these games happened to be the opaque tinted glasses of nostalgia. I remember, quite fondly, sitting down of an evening and playing these games as I stretched out across the living room floor and sometimes even cuddled up to my Corgi. What I don't remember, however, are all the frustrating, brain aching moments when these games simply don't play by the rules. Not only do they not play by the rules, but they often glitched me into such a terrible position that it made continuing the game impossible.
After many, many, many, and I do mean many, tries, retries and varies stoppages for hours or even days, I managed to complete The Godfather, as well as get fairly deeply rooted within Scarface. I'm not going to go into great detail about the games, go check them out for yourself. Yes they frustrated me, but I also had a pretty good time once I finally relaxed and focused on the task that needed to be done.
Do these games do any justice to their movie namesakes? Absolutely not. In fact they had to alter the movie plot entirely for Scarface and say Tony survived the attack, lost everything and is now rebuilding his empire to take on Sosa and take him down. While in The Godfather, some unknown schmuck rises through the ranks, literally within in-game days depending on how fast you get things done, to become the Don. On a funny note, since Al Pacino's likeness was licensed for Scarface, they had to completely alter the look of Michael Corleone in The Godfather game. Neither character being voiced by Mr. Pacino.
These games could have been stand alone games with different themes, different titles and different characters, but instead they tied them to two of the most beloved and critically acclaimed movies of all time. Would they still be just as fun and frustrating of they were titled "Billy Bob the Coke Dealer" for Scarface and "Cheap New York Mafia Simulator" for The Godfather? I doubt it. I believe the only reason these games are fun at all weighs heavily on the titles they were licensed from. And that fact alone.
Saturday, June 6, 2015
Sonic Collection: Cross-platforming
Three years ago I wrote an entry here about my feelings on buying the exact same game for more than one console. Since that time I've slightly, and I do my slightly, laxed my opinions on that matter. For example, I would love to get 18 Wheeler for the Gamecube, simply because I love the Gamecube, even though I already have it for the Dreamcast and it's the exact same game.
But sometimes companies will release a game and add slightly varying content for each console, such as the Mega Man Anniversary Collection for the Gamecube, PS2 and Xbox, so I would gladly own them all. Or perhaps a company will release a game on one console, see how great it's selling and then release it with a slightly different title for other consoles, such as the Sonic Mega Collection and Sonic Mega Collection Plus.
Sonic Mega Collection was originally was released only for the Nintendo Gamecube, until things got a little greedy and they decided to release it as Sonic Mega Collection Plus for the PS2 and Xbox. Sonic Mega Collection Plus added additional games to the roster, including most of the Sonic games for the Game Gear, making it completely unfair to the owners of the Gamecube version. The Gamecube never saw a release of Sonic Mega Collection Plus, but the score was upped by the (in the USA) Gamecube only release of Sonic Gems Collection!
Without a Sonic Mega Collection Plus for the Gamecube, my only option was to hunt down a copy for either the PS2 or Xbox. Which just so happened today, at the Goodwill 50% off sale! The original price tag was $5.99, so I only paid $3 for it, so I can't complain. For what I paid, coupled with the additional games and the overall fact that it's genuinely a great product, I don't mind owning this and the Sega Mega Collection for the Gamecube, although I doubt I'll be playing the Gamecube version much from now on, rather I'll be hunting down a Sonic Gems Collection.
That brings me to the fact that I do own most of the Genesis Sonic games in cartridge form, so why would I want to own them again for the PS2? Well I guess it's ease of use. It's easier to pop in a disc to my PS2 and play games I don't own (the Game Gear Sonic games) alongside the games that I do already own. I mean, they're all on the same disc, so why not?
But sometimes companies will release a game and add slightly varying content for each console, such as the Mega Man Anniversary Collection for the Gamecube, PS2 and Xbox, so I would gladly own them all. Or perhaps a company will release a game on one console, see how great it's selling and then release it with a slightly different title for other consoles, such as the Sonic Mega Collection and Sonic Mega Collection Plus.
Sonic Mega Collection was originally was released only for the Nintendo Gamecube, until things got a little greedy and they decided to release it as Sonic Mega Collection Plus for the PS2 and Xbox. Sonic Mega Collection Plus added additional games to the roster, including most of the Sonic games for the Game Gear, making it completely unfair to the owners of the Gamecube version. The Gamecube never saw a release of Sonic Mega Collection Plus, but the score was upped by the (in the USA) Gamecube only release of Sonic Gems Collection!
Without a Sonic Mega Collection Plus for the Gamecube, my only option was to hunt down a copy for either the PS2 or Xbox. Which just so happened today, at the Goodwill 50% off sale! The original price tag was $5.99, so I only paid $3 for it, so I can't complain. For what I paid, coupled with the additional games and the overall fact that it's genuinely a great product, I don't mind owning this and the Sega Mega Collection for the Gamecube, although I doubt I'll be playing the Gamecube version much from now on, rather I'll be hunting down a Sonic Gems Collection.
That brings me to the fact that I do own most of the Genesis Sonic games in cartridge form, so why would I want to own them again for the PS2? Well I guess it's ease of use. It's easier to pop in a disc to my PS2 and play games I don't own (the Game Gear Sonic games) alongside the games that I do already own. I mean, they're all on the same disc, so why not?
Wednesday, June 3, 2015
How Minecraft Helped my Anxiety Disorder.
Ah, Minecraft! One of the most popular, addictive and yet despised video games ever created. The time was mid-2012 and I was just starting to try and cope with my anxiety. What originally helped me was watching Minecraft videos on youtube. Youtube was rife with people using Fraps and Minecraft to record little series and wait for the viewers to find them.
After watching a handful of youtubers playing the game, I decided to give it a try myself. The problem was that I was only playing the free version; the old, extremely outdated, free version. After sending some videos to a friend of mine, knowing he would find it as interesting as I did, he actually bought us both a registration ticket for Minecraft. Sweet!
Now I wasn't just wasting hours on watching people playing Minecraft, I too was playing it! The constant element of exploration, the ability to go anywhere, see anything, battle, build and spelunk kept the majority of my anxiety at bay, at least while I was wrapped up in the world of Minecraft. My anxiety disorder was in no way healed or cured, but this was a major contributor to helping me keep my mind off the insanity that was going on inside my head, and inside my head alone.
I dreaded leaving the world of Minecraft, not out of OCD, although that may have been part of the reason, but because when I left my anxiety came tearing down the door of sanity, much the way a Zombie would in Minecraft. My anxiety would just creep up behind me and explode, much the way a Creeper would in Minecraft. All the hissing, negativity, jumping back and forth, coming and going as it pleases, only fighting back when I truly wanted to face my fears and be free, much the same way as the Enderman.
The countless hours turned into a giant man-made island kingdom out in the middle of the sea. It's taken many years, which throughout those years have helps me keep my mind off my anxiety disorder. Building, mining, creating, adventuring, collection and everything else that Minecraft encompasses, it all helped my anxiety, if only for the time I spent playing it. Again, Minecraft is in no way a cure for anything, but it did help me break the tension of anxiety, as well as taking me out of anxiety enough to help me realize this is an internal struggle, not the struggle that anxiety wants me to believe it is. It's a battle with calming the thoughts that anxiety feeds me, rather than believing them and allowing myself to fall into a downward spiral of anxiety.
After watching a handful of youtubers playing the game, I decided to give it a try myself. The problem was that I was only playing the free version; the old, extremely outdated, free version. After sending some videos to a friend of mine, knowing he would find it as interesting as I did, he actually bought us both a registration ticket for Minecraft. Sweet!
Now I wasn't just wasting hours on watching people playing Minecraft, I too was playing it! The constant element of exploration, the ability to go anywhere, see anything, battle, build and spelunk kept the majority of my anxiety at bay, at least while I was wrapped up in the world of Minecraft. My anxiety disorder was in no way healed or cured, but this was a major contributor to helping me keep my mind off the insanity that was going on inside my head, and inside my head alone.
I dreaded leaving the world of Minecraft, not out of OCD, although that may have been part of the reason, but because when I left my anxiety came tearing down the door of sanity, much the way a Zombie would in Minecraft. My anxiety would just creep up behind me and explode, much the way a Creeper would in Minecraft. All the hissing, negativity, jumping back and forth, coming and going as it pleases, only fighting back when I truly wanted to face my fears and be free, much the same way as the Enderman.
The countless hours turned into a giant man-made island kingdom out in the middle of the sea. It's taken many years, which throughout those years have helps me keep my mind off my anxiety disorder. Building, mining, creating, adventuring, collection and everything else that Minecraft encompasses, it all helped my anxiety, if only for the time I spent playing it. Again, Minecraft is in no way a cure for anything, but it did help me break the tension of anxiety, as well as taking me out of anxiety enough to help me realize this is an internal struggle, not the struggle that anxiety wants me to believe it is. It's a battle with calming the thoughts that anxiety feeds me, rather than believing them and allowing myself to fall into a downward spiral of anxiety.
Tuesday, May 12, 2015
My Kalamazoo Model 1
Years ago I picked up a Kalamazoo Model 1 from the Goodwill outlet store. I still haven't plugged it in to test it, mainly because it has an old 2 prong power cable and potentially a "death cap", which could send DC voltage through the chassis and down to me, which I would rather not chance.
Admittedly I'm completely ignorant of tube amps, and amp circuitry in generally, but I really wish that I could replace the power cable myself, as well as remedy any potentially death dealing capacitors. I don't want to screw anything up, yet I can't afford to send this off to a professional and have them send me a bill of more than this thing is really worth, just to have done things I feel I could have studied and done myself. (by which I mean simple soldering)
Being a solid state person I'm ill-prepared to maintain a tube amp, but I'm seriously wanting to get this thing turned on, turned up and listen to what it has to say. The problem is that I did a bit of research and found people on both sides of the fence saying these should be good to go, barring any unforeseen electrical issues, while others will say they should be checked over by a qualified technician to avoid damaging the amp or yourself.
Sure, it's not a Marshall, Gibson, Fender or any other well known vintage amp, and most of these aren't even used for guitar anymore. The Kalamazoo tube amps are now mostly used for mouth harps! I did happen to find one person on youtube who cranked a model 1, and it sounded REALLY nice, which makes me sad that I'm completely ignorant on how to fix this poor thing.
Everything except the end of the power cable looks to be in great shape, just a little bit attic. No black marks, no scary looking missing leads or wires to nowhere, everything looks great! Maybe someday I'll get this thing fixed, but there is such little information on checking and maintaining one of these, even with as popular as they are for harmonica players.
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